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Multiplayer and multidevice content personalization

A technology of content and content items, applied in the field of content personalization for multiple people and multiple devices

Inactive Publication Date: 2020-02-14
TELEFON AB LM ERICSSON (PUBL)
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Typically, such systems are only capable of admitting a single user and "sub-profile" at a time

Method used

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  • Multiplayer and multidevice content personalization
  • Multiplayer and multidevice content personalization
  • Multiplayer and multidevice content personalization

Examples

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Embodiment Construction

[0024] The following description describes methods and apparatus for multi-person and multi-device content personalization. In the following description, numerous specific details are set forth. It is understood, however, that these specific details may not be needed to practice the embodiments of the invention. In other instances, well-known circuits, structures and techniques have not been shown in detail in order not to obscure the understanding of this description. With the included description, those skilled in the art will be able to implement appropriate functionality without undue experimentation. However, it will be appreciated by those skilled in the art that the present invention may be practiced without such specific details. In other instances, control structures, gate level circuits and full software instruction sequences have not been shown in detail in order not to obscure the invention. With the included description, those skilled in the art will be able to...

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Abstract

Methods for multi-person and multi-device content personalization are described. The method includes receiving, via a wireless network interface, a first user identifier advertised by a portable client device; determining that a signal strength of the portable client device at the wireless network interface is greater than a threshold; and based on content associated with a second user identifier on the media device The consumption statistics of the content associated with the first user identifier and the consumption statistics of the content associated with the first user identifier, the content item in the selection sequence, wherein the consumption statistics include the consumption statistics indicating that one or more users associated with the user identifier are associated with the content item of the plurality of content items A record of one or more interactions.

Description

[0001] Cross References to Related Applications [0002] This application claims the benefit of US Provisional Application 62 / 048,784, filed September 10, 2014, which is hereby incorporated by reference. technical field [0003] Embodiments of the present invention relate to the field of multimedia, and more specifically, to multi-person and multi-device content personalization. Background technique [0004] Live television, video-on-demand, and other media and content services provide value and generate profits by building large audiences that regularly consume the content of the services. Operators employ various methods to draw customers' attention to content in order to generate new profits and keep event bookings. [0005] One method used to attract customers is to promote relevant content. Operators can do this by generating an Editor's Choice or a combination of automated solutions that generate a list of content recommendations that customers are more likely to con...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/25H04N21/262H04N21/442
CPCH04N21/252H04N21/26258H04N21/44218H04N21/458H04N21/25H04N21/4668H04N21/2668H04N21/4661
Inventor H.库佩尔斯坦R.尤里奇B.法尔斯
Owner TELEFON AB LM ERICSSON (PUBL)