Wind exposure processing method and system for three-dimensional games
A technology of three-dimensional games and processing methods, which is applied in the field of computer graphics, can solve problems such as unsatisfactory effects, and achieve the effect of improving picture effects and real experience
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[0015] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments. The wind processing method and system applied to a three-dimensional game of the present invention are suitable for the graphics processing of the wind in the game, especially the wind processing related to trees.
[0016] figure 1 Shown is an overall structure diagram according to an embodiment of the present invention. Set the animation parameters when the geometry is exposed to wind in the game; calculate the animation parameters of the geometry at multiple time points that change with time frame by frame, and send the wind parameters of the geometry to the shader through the interface; use the shader to obtain the wind parameters Calculate and generate the wind animation of the geometry, and use the model editor to generate the corresponding mat...
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