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Wind exposure processing method and system for three-dimensional games

A technology of three-dimensional games and processing methods, which is applied in the field of computer graphics, can solve problems such as unsatisfactory effects, and achieve the effect of improving picture effects and real experience

Active Publication Date: 2017-10-20
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the process of 3D game development, a vegetation system is required. Most of the plants in the vegetation system of the game do not swing, or only the leaves shake slightly, and the effect is not very ideal.

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  • Wind exposure processing method and system for three-dimensional games
  • Wind exposure processing method and system for three-dimensional games
  • Wind exposure processing method and system for three-dimensional games

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Embodiment Construction

[0015] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments. The wind processing method and system applied to a three-dimensional game of the present invention are suitable for the graphics processing of the wind in the game, especially the wind processing related to trees.

[0016] figure 1 Shown is an overall structure diagram according to an embodiment of the present invention. Set the animation parameters when the geometry is exposed to wind in the game; calculate the animation parameters of the geometry at multiple time points that change with time frame by frame, and send the wind parameters of the geometry to the shader through the interface; use the shader to obtain the wind parameters Calculate and generate the wind animation of the geometry, and use the model editor to generate the corresponding mat...

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Abstract

The invention discloses a wind exposure processing method and system for three-dimensional games. The system comprises the following steps of: setting animation parameters when geometry in a game is exposed to wind; calculating wind exposure animation parameters of the geometry at a plurality of time points changing along with the time frame by frame, and sending the wind exposure parameters of the geometry to a shader through an interface; obtaining the wind exposure parameters by using the shader, calculating and generating wind exposure animation of the geometry, and generating a corresponding material model by using a model editor; and transmitting wind exposure animation data of the geometry into a game program, binding the time points in model data of the geometry, and loading and executing the wind exposure animation corresponding to the geometry model when the game is operated to an appointed time. The system and method have the beneficial effects of enhancing the game screen effect without consuming the memory and video card resources, enabling the integrated environment of the game to be close to the reality, expressing a wind-exposure swing effect of plants and brining more real experience to the players.

Description

Technical field [0001] The invention relates to a wind processing method and system applied to three-dimensional games, and belongs to the field of computer graphics. Background technique [0002] During the development of 3D games, a vegetation system is needed. In most games, plants in the vegetation system do not sway, or only the leaves sway slightly. The effect is not ideal. Summary of the invention [0003] In view of the shortcomings of the prior art, the technical solution of the present invention provides a wind processing method and system applied to three-dimensional games, which is used to make the geometric body be affected by the wind from part and the whole, and can well represent the tree model The swing under the influence of wind is very close to reality. Through the swinging effect of this plant by the wind, it brings players a more realistic experience and a stronger sense of substitution. [0004] The technical solution of the present invention is a wind proce...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/60
CPCG06T13/60
Inventor 黄晓权沈俐俏李哈迪
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD