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A wind processing method and system applied to 3D games

A technology of three-dimensional games and processing methods, which is applied in the field of computer graphics, can solve problems such as unsatisfactory effects, and achieve the effect of improving picture effects and real experience

Active Publication Date: 2021-02-02
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the process of 3D game development, a vegetation system is required. Most of the plants in the vegetation system of the game do not swing, or only the leaves shake slightly, and the effect is not very ideal.

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  • A wind processing method and system applied to 3D games
  • A wind processing method and system applied to 3D games
  • A wind processing method and system applied to 3D games

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Embodiment Construction

[0015] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments. The wind processing method and system applied to a three-dimensional game of the present invention are suitable for wind graphic processing in games, especially wind graphic processing related to trees.

[0016] figure 1 Shown is an overall block diagram according to an embodiment of the present invention. Set the animation parameters of the geometry in the game when it is affected by the wind; calculate the wind animation parameters of the geometry at multiple time points that change with time frame by frame, and send the wind parameters of the geometry to the shader through the interface; use the shader to obtain the wind parameters Calculate and generate the wind animation of the geometry, and use the model editor to generate the correspondin...

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Abstract

The technical solution of the present invention includes a wind processing method and system applied to three-dimensional games. The system includes: setting the animation parameters when the geometry in the game is wind; Animation parameters, and send the wind parameters of the geometry to the shader through the interface; use the shader to obtain the wind parameters and calculate and generate the wind animation of the geometry, and use the model editor to generate the corresponding material model; wind the geometry The animation data is transferred to the game program, and the time point is bound to the model data of the geometry. When the game time runs to the specified time, the wind animation corresponding to the geometry model is loaded and executed. The beneficial effects of the present invention are: without consuming memory and graphics card resources, the game screen effect is improved, the overall environment of the game is very close to reality, showing the effect of plants being swayed by the wind, and bringing a more realistic experience to players.

Description

technical field [0001] The invention relates to a wind-receiving processing method and system applied to a three-dimensional game, belonging to the field of computer graphics. Background technique [0002] In the process of 3D game development, a vegetation system is required. Most of the plants in the vegetation system of the game do not sway, or only the leaves sway slightly, and the effect is not very ideal. SUMMARY OF THE INVENTION [0003] Aiming at the deficiencies of the prior art, the technical solution of the present invention provides a wind processing method and system applied to a three-dimensional game, which is used to make the geometry affected by the wind from both parts and the whole, and can well represent the tree model Swinging under the influence of the wind, very close to reality. Through the swinging effect of this plant being affected by the wind, it brings players a more realistic experience and a stronger sense of substitution. [0004] The tech...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/60
CPCG06T13/60
Inventor 黄晓权沈俐俏李哈迪
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD