Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

19 results about "Volume modeling" patented technology

Real-time software deformation interaction method based on physical engine in environment

PendingCN121960046AReduce the amount of synced dataGuaranteed deformation accuracyDesign optimisation/simulationCollision detectionInstruction stream
The invention discloses a real-time software deformation interaction method based on a physical engine in an environment. The real-time software deformation interaction method comprises the following steps: S1, establishing a virtual environment and a software model; s2, constructing an interactive perception and collision detection network; s3, receiving and analyzing a multi-modal interaction instruction; s4, real-time deformation calculation based on a physical engine; s5, performing multi-user collaborative state synchronization and rendering feedback; and S6, carrying out fault state simulation on the software object. According to the method, real-time and high-precision simulation of software deformation is realized through deep fusion of software dynamics calculation of a physical engine and an interaction instruction stream, and through hierarchical physical attribute binding and client prediction, the network synchronization data volume is greatly reduced while the millimeter-level deformation precision is ensured, so that the network synchronization efficiency is improved. And low-delay and high-consistency experience under multi-person cooperative operation is ensured.
Owner:BEIJING JUNHE CHUANGXIANG TECH DEV CO LTD

Digital twinning-oriented animation linkage method, apparatus and device, and storage medium

PendingCN121861171ASemantic analysisAnimationData transformationBehavior control
The invention discloses a digital twinning-oriented animation linkage method and device, equipment and a storage medium. The method comprises the steps that based on classes in a domain ontology model and attributes of the classes, operation data of the Internet of Things system are converted into first semantic data, and the domain ontology model comprises an environment class, an equipment class and a behavior class; performing event identification on the first semantic data to obtain a first event; reasoning the first event based on a preset reasoning rule set to obtain a first reasoning result, the first reasoning result comprising a first response behavior for the first event; and controlling a digital twinborn body corresponding to the Internet of Things system to execute an animation matched with the first response behavior. Therefore, a closed-loop control chain of data driving, semantic recognition, event reasoning and animation linkage is formed, high reliability is achieved, complex dynamic linkage is supported, and therefore intelligent, automatic and visual expression of the system is effectively improved.
Owner:CHINA MOBILE M2M +1

Lightweight hierarchical digital twinning modeling and rendering method for large-scale scene

The invention relates to the technical field of three-dimensional modeling, and provides a lightweight hierarchical digital twin modeling and rendering method for a large-scale scene. The method comprises the following steps: analyzing the surface geometry of an original high-precision three-dimensional model, calculating and extracting curvature characteristics of the high-precision three-dimensional model corresponding to each local area, and constructing curvature response distribution through the curvature characteristics; screening and judging each model region corresponding to the original high-precision three-dimensional model based on the obtained curvature response distribution and the dynamic curvature threshold, and obtaining a second key detail region; generating an independent multi-resolution detail enhancement data block for the second key detail area, generating a plurality of data versions with gradually decreased detail degrees for the same second key detail area, and forming a multi-resolution detail library capable of being directly indexed; in the real-time rendering stage, seamless fusion rendering is completed according to the detail data blocks and the basic main body model, and unification of overall scene light weight and local detail high fidelity is achieved.
Owner:深圳市鼎粤科技有限公司 +1

Convolution modeling and learning system for predicting geometric shape accuracy of 3D printed products

A system, method, and computer-readable medium having machine instructions provides for predicting geometric shape accuracy of 3D printed products. Such a prediction may involve developing a model of an object and determining ways in which an actually-manufactured 3D object corresponding to the model differs in real life. These differences correspond to shape deviations. Shape deviations may be process dependent and / or path dependent, and different layers of the object as well as the manufacturing process to make the different layers may introduce shape deviations in layers of the object. By developing a transfer functions of the manufacturing process and associated interlayer effects of the layers and then appropriately offsetting inputs to the manufacturing process, the shape deviations may be ameliorated.
Owner:UNIV OF SOUTHERN CALIFORNIA

Method and device for generating agent model in virtual scene, and electronic device

The application provides a method and device for generating a proxy model in a virtual scene, a computer device and a storage medium. The method comprises the following steps: obtaining potential visible set information of a virtual scene and object models in the virtual scene; obtaining a visible bounding box of the object models based on the potential visible set information of the virtual scene; obtaining a model bounding box of the object models; clustering the object models according to the model bounding box and the visible bounding box of the object models to obtain a plurality of target object clusters; generating a visible bounding box of the target object clusters according to the visible bounding box of each object model under the target object clusters; generating a proxy model corresponding to the target object clusters; and determining a model application position point of the proxy model based on the visible bounding box of the target object clusters. The proxy model corresponding to each target object cluster and the application position range thereof are used to reduce DrawCall and game picture loading overhead while ensuring the picture effect of the game picture and avoiding the degradation of the game picture.
Owner:NETEASE (SHANGHAI) NETWORK CO LTD

Animation generation method and device of virtual model, computer device and storage medium

ActiveCN115526967BTarget controlSimulation
Embodiments of the present application disclose a virtual model animation generation method and device, computer equipment and a storage medium. The method comprises the following steps: obtaining a target controller of a target virtual model; obtaining a source virtual model corresponding to a source animation; obtaining movement parameters of the source virtual model corresponding controller in each frame of sub-animation in the source animation; determining a target body model posture corresponding to each frame of sub-animation of the target virtual model according to the movement parameters of the corresponding controller of each frame of sub-animation, an initial body model posture corresponding to each frame of sub-animation of the target virtual model, and a specified body model posture; and generating a target animation of the target virtual model based on the target body model posture corresponding to each frame of sub-animation of the target virtual model. The embodiments of the present application adjust the bone data corresponding to the virtual model through the controller parameters corresponding to the target animation, thereby improving the applicability of the same animation effect in different virtual models, and improving the production efficiency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method for encoding three-dimensional volumetric data

Disclosed is a method for encoding 3D volumetric data to estimate pose and shape data from 3D volumetric data, generate a 3D estimation model by applying the estimated data to a 3D template model, and encode residual data of the 3D volumetric data together with the 3D estimation model, and the method includes: (a) receiving 3D volumetric data; (c) estimating a 3D pose from the 3D volumetric data; (d) estimating a 3D shape from the 3D volumetric data; (e) generating a 3D estimation model by modifying a predefined 3D template model; (f) calculating a residual of the 3D volumetric data with respect to the 3D estimation model; and (h) generating the pose estimation data, the shape estimation data and data on the residual as transmission data. Accordingly, an amount of data in the 3D volumetric model is significantly reduced and complexity is reduced.
Owner:KWANGWOON UNIVERSITY INDUSTRY ACADEMIC COLLABORATION FOUNDATION +1

Generation of surface texture for three-dimensional object models using generative machine learning models

PendingDE112024001986T5Image enhancementImage analysisPattern recognitionTexture model
Aspects of this technical solution can, according to a multitude of cameras oriented towards the surface of a three-dimensional (3D) model with a surface containing a two-dimensional (2D) texture model, receive input according to corresponding views from the multitude of cameras of the 2D texture model on the surface of the 3D model and, according to the input and according to a model configured to generate a two-dimensional (2D) image, generate an output containing a 2D texture for the 3D model, the output being generated in response to receiving a specification of the 3D model and the 2D texture.
Owner:NVIDIA CORP

Music driving fluid generation method and system based on multi-dimensional semantic mapping

The invention discloses a music driving fluid generation method and system based on multi-dimensional semantic mapping, and belongs to the technical field of computer graphics and audio signal processing. The method comprises the following steps that music input by a user is received, characteristics such as rhythm, frequency spectrum and energy are obtained through audio analysis, and emotion vectors and color information changing along with time are obtained through a music emotion recognition and color palette generation module; in a unified parameter space, the audio, emotion and color semantics are mapped into fluid colors, fluid simulation parameters and camera and environment control parameters, and fluid models such as shallow water waves or height fields are driven to generate multi-style fluid scenes changing along with music. Compared with an existing music visualization mode which only depends on frequency band energy to drive simple and special effects, the method can achieve consistent expression of music emotion, rhythm, fluid form and audio-visual atmosphere in multiple scenes, and can be applied to scenes such as music visualization, immersive interactive art display and emotion relaxation assistance.
Owner:EAST CHINA NORMAL UNIV

Lightweight hierarchical digital twin modeling and rendering method for large-scale scenarios

This application relates to the field of 3D modeling technology and provides a lightweight hierarchical digital twin modeling and rendering method for large-scale scenes. The method includes: analyzing the surface geometry of the original high-precision 3D model, calculating and extracting the curvature features of each local region corresponding to the high-precision 3D model, and constructing a curvature response distribution through the curvature features; based on the obtained curvature response distribution and dynamic curvature threshold, filtering and judging each model region corresponding to the original high-precision 3D model to obtain the second key detail region; generating independent multi-resolution detail enhancement data blocks for the second key detail region, and generating multiple data versions with decreasing detail levels for the same second key detail region to form a directly indexable multi-resolution detail library; in the real-time rendering stage, seamlessly merging the detail data blocks with the basic main model to achieve a balance between overall scene lightweighting and high-fidelity local details.
Owner:深圳市鼎粤科技有限公司 +1

A six-DOF pose estimation method for weakly textured objects

ActiveCN116485892BImage enhancementImage analysisData setPhysically based rendering
This invention discloses a six-DOF pose estimation method for weakly textured objects. The method generates an object dataset using physically based rendering based on the object's CAD model. A convolutional neural network model with a single encoder and multiple decoders is constructed to obtain the object's prediction mask and high-dimensional feature map. A fully connected network is established to map the input object point cloud into a high-dimensional feature representation. The correlation matrix of the network's output feature map is calculated, and candidate poses are obtained through sampling, calculation, and scoring. The final pose is then refined. This invention completes model training using synthetic data, achieving excellent generalization ability without real-world scene annotation. By modeling the surface of weakly textured objects, it significantly improves the detection accuracy for a large number of industrial parts, demonstrating significant application value.
Owner:HEFEI INSTITUTE OF PHYSICAL SCIENCE CHINESE ACADEMY OF SCIENCES

Index determination method and device of BIM model, computer device and storage medium

The application relates to the technical field of computer-aided design, and discloses a BIM model index determination method and device, computer equipment and a storage medium. The method comprises the following steps: acquiring a single BIM model; in response to a view creation operation for the single BIM model, generating at least one area view corresponding to the single BIM model; determining an area contour corresponding to each area view according to the at least one area view; and determining area index data of the single BIM model based on the area contours. Through the technical scheme, the corresponding area index data can be automatically counted based on the area contours, manual processing is not needed, the workload of the designer is reduced, and the convenience of area index counting is improved. Meanwhile, the area contour and the area index data can be associated, and when the area contour is readjusted, the area index data will be changed in linkage, so that errors and omissions caused by manual modification are avoided.
Owner:GLODON CO LTD

4D HOI modeling method and device, storage medium and program product

The embodiment of the invention discloses a 4D HOI modeling method and device, a storage medium and a program product. The method comprises the following steps: receiving a 3D model of a target object, generating time sequence human body motion based on the guidance of a multi-view structure of the 3D model, cooperatively reconstructing the dynamic state of the object, and obtaining a 4D HOI sample; training a dynamic character interaction generation model by using the 4D HOI sample; calling the trained dynamic character interaction generation model for reasoning, and using a time sequence to guide and sample a human body motion sequence and a target object motion sequence in a reasoning stage; and the human body motion sequence and the target object motion sequence are aligned according to a time sequence and then are combined to generate a 4D HOI sequence. According to the method, various 4D HOI samples can be generated by using the target object 3D model, and the model generalization ability is enhanced, so that the data efficiency is improved, and new objects and new tasks can be quickly adapted.
Owner:BEIJING ELECTRONIC DIGITAL INTELLIGENCE TECHNOLOGY CO LTD

Texture rendering method and device of stereoscopic model, electronic equipment, computer readable storage medium and computer program product

The invention provides a texture rendering method and device of a stereoscopic model, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that a first three-dimensional model is converted into a second three-dimensional model under a spherical coordinate system, and the coordinate system used by the first three-dimensional model is different from the spherical coordinate system; segmenting the second three-dimensional model into a plurality of sub-models; voxelization is carried out on the multiple sub-models, multiple voxel data sets are obtained, and one sub-model corresponds to one voxel data set; combining a plurality of voxel data sets into a voxel data set of a third stereoscopic model; and rendering the texture of the third stereoscopic model based on the voxel data in the surface area of the third stereoscopic model in the voxel data set of the third stereoscopic model. According to the invention, the efficiency and flexibility of model texture rendering can be improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method and device for generating biogroup animation, electronic equipment and storage medium

This application provides a method, apparatus, electronic device, and storage medium for generating animations of biological swarms, relating to the field of animation processing technology. The method includes: responding to a target animation generation instruction and determining the target virtual biological swarm and the motion logic it needs to execute; generating vertex texture animations of individual target biological models based on multiple animation resources; generating a particle swarm that moves in a virtual scene according to the motion logic based on a particle system; calculating the real-time motion state of each particle object in the particle swarm and determining the target behavior state matching the real-time motion state; and rendering and generating a swarm animation corresponding to the target virtual biological swarm based on the target behavior state corresponding to each particle object and the vertex texture animation of the individual target biological model. This allows the swarm animation to display a target virtual biological swarm in multiple behavior states, improving the diversity and realism of the simulation results.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

System for enhancing three-dimensional volumetric model using diffusion model

A system for enhancing a three-dimensional volumetric model according to one embodiment of the present invention is a system for enhancing a three-dimensional volumetric model connected to a user terminal via a network, the system comprising: a model information unit that stores a three-dimensional volumetric model and three-dimensional volumetric model data generated by modeling object images captured by a plurality of cameras using a volumetric technique; a model reconstruction unit that selects optimal data from the three-dimensional volumetric model data corresponding to the three-dimensional volumetric model and reconstructs the three-dimensional volumetric model on the basis of the selected optimal data; a model conversion unit that converts the reconstructed three-dimensional volumetric model into a mesh format; and a model enhancement unit that processes the converted three-dimensional volumetric model using a diffusion model.
Owner:HANTEOGLOBAL CO LTD

A method, system and device for modeling an I-shaped door and window and a storage medium

This application belongs to the field of 3D modeling, specifically involving a method, system, device, and storage medium for modeling I-shaped doors and windows. The method involves vertically cutting the wall model area; performing translation and thickness stretching operations on the upper and lower door frame areas to generate a three-dimensional horizontal frame, serving as the first door and window model; horizontally cutting the middle area to obtain the base area; applying wall texture to the base area to obtain the first wall model; cutting the middle panel area, performing translation and thickness stretching operations on it, and assigning texture to it to obtain the second door and window model; assigning texture to the door and window models to obtain the third door and window model; and combining all the models to form a composite door and window wall model. The CityEngine rule-based modeling method is used to build different I-shaped door and window frame graphics, which is both lightweight and convenient. It retains the traditional door and window construction method by leveraging rule syntax, reducing repetitive splicing operations and improving modeling efficiency.
Owner:HENGYANG NORMAL UNIV

Image rendering method, device, terminal, storage medium and program product

ActiveCN115345974BEngineeringComputer vision
The application discloses an image rendering method and device, a terminal, a storage medium and a program product, and belongs to the technical field of image rendering. The method comprises the following steps: receiving a target LOD value sent by a virtual environment rendering engine through a light tracing processing engine, wherein the target LOD value represents a detail level of an object model corresponding to a target scene object in a to-be-rendered image; performing light tracing calculation on the target scene object through the light tracing processing engine based on the target LOD value, so as to obtain target light tracing data corresponding to the target scene object; and sending the target light tracing data to the virtual environment rendering engine through the light tracing processing engine, so that the virtual environment rendering engine renders the target scene object based on the target light tracing data. The light tracing rendering effect can be provided when the virtual environment rendering engine does not have the light tracing rendering capability, and the image rendering capability of the virtual environment rendering engine can be optimized by upgrading and developing the light tracing processing engine without modifying the internal code of the virtual environment rendering engine.
Owner:GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP LTD