Model rendering method and device, equipment and storage medium
A model and object model technology, applied in the field of data processing, can solve the problems of multi-memory and rendering time, lack of beauty, and consumption, and achieve the effect of relieving rendering pressure, displaying beautiful images, and reducing memory usage.
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Embodiment 1
[0035] figure 1 It is a flowchart of a model rendering method provided in Embodiment 1 of the present invention. This embodiment can be applied to the situation where an application software engine needs to render and display a game model. The method can be executed by a model rendering device, which can use software and and / or hardware, the apparatus can be configured in a computer device. like figure 1 As shown, the method may specifically include the following steps:
[0036] S110. Obtain a target object model, where the target object model includes an overview model of a cross insert and a detailed billboard model.
[0037] Preferably, the target object model may be an object model in the game world, and the object model may be a tree model, a house model, or a character model or the like. The target object model in this embodiment includes a cross insert overview model constructed by the cross insert method and a billboard detail model constructed by the billboard meth...
Embodiment 2
[0057] figure 2 It is a flowchart of a model rendering method provided by Embodiment 2 of the present invention. This embodiment can be combined with each optional solution in one or more of the above embodiments. In this embodiment, the determination of the billboard patch position data of the billboard detail model includes:
[0058] Obtain the target vertex color data of the billboard patch in the billboard detail model, and each target vertex color data corresponds to the patch center point position data of the corresponding billboard patch;
[0059] Based on the target vertex color data, determine the billboard patch position data.
[0060] And, before acquiring the target vertex color data of the billboard patch in the billboard detail model, it also includes:
[0061] Determine the position data of the center point of the billboard patch relative to the preset origin;
[0062] According to the preset vertex color data attribute, compress the center point position da...
Embodiment 3
[0092] Figure 3a This is a flow chart of storing the position data of the center point of the billboard patch provided by the third embodiment of the present invention. This embodiment provides a preferred embodiment on the basis of the above-mentioned embodiments, such as Figure 3a As shown, the 3D scene art uses the traditional cross insert production method to make the initial object model, and then divides the initial object model into the outer cross insert overview model M high_outside and inner cross insert detail model M high0_inside . Mapping the M through model design software high0_inside Replace the inner cross patch with the Billboard patch, align the center point of the Billboard patch with the center point of the corresponding replaced cross patch, and set the Billboard patch orientation mode to always face the camera to get the inner Billboard detail model M low_inside .
[0093] Get M through the editing software Maya low_inside The center point coordin...
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