Rendering method and system of virtual environment three-dimensional model
A technology of three-dimensional model and virtual environment, applied in the field of rendering of virtual environment three-dimensional model, can solve the problems of poor comfort, inability to optimize adjustment, and evaluation of the comfort of images that cannot be drawn by human beings, so as to improve the coloring quality and reduce the coloring error Effect
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Embodiment 1
[0047] A method for rendering a three-dimensional model of a virtual environment, the method comprising the steps of:
[0048] Step S1, constructing a virtual reality scene, and loading a three-dimensional model to be rendered into the virtual reality scene.
[0049] Specifically, use Unity to build a virtual reality scene, and load the three-dimensional model that needs to be rendered into the virtual reality scene.
[0050] Step S2, adjusting the colored area of the three-dimensional model to the center of the scene in response to the three-dimensional model position adjustment instruction.
[0051] In response to a translation command, a rotation command, or a scaling command of the stereo model, the coloring area of the stereo model to be colored is adjusted to the center of the scene. The translation command includes the translation distance and the translation direction, the rotation command includes the rotation angle and the rotation direction, and the zoom comman...
Embodiment 2
[0125] Such as Figure 4 As shown, the present application provides a virtual environment three-dimensional model rendering system 100, the system includes:
[0126] Model loading module 10, is used for constructing virtual reality scene, and the three-dimensional model that needs rendering is loaded in the virtual reality scene;
[0127] A position adjustment module 20, configured to adjust the colored area of the three-dimensional model to the center of the scene in response to the three-dimensional model position adjustment instruction;
[0128] A construction module 30, configured to construct a trajectory constraint curve of the brush in the coloring area;
[0129] The coloring module 40 is configured to acquire front-end brush data and stroke data in response to the collision behavior or contact behavior of the coloring area, and perform coloring in the coloring area according to the acquired brush data, stroke data and brush trajectory constraint curve.
[0130] The...
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