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Method for simulating weather changing in VR scene

A weather change and scene technology, applied in the field of virtual reality, can solve problems such as the inability to simulate the effect of weather changes and the difficulty of immersion for gamers, so as to improve the game experience and enhance the sensory experience.

Inactive Publication Date: 2017-11-17
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The simulation of weather changes in most game scenes is only realized by superimposing animation effects such as 2D water droplets and snow particles on the game lens, which cannot truly simulate the changing effects of different weathers in the real world, making it difficult for gamers to immerse themselves in the game scene

Method used

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  • Method for simulating weather changing in VR scene
  • Method for simulating weather changing in VR scene
  • Method for simulating weather changing in VR scene

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0034] Example 1: Simulating the effect of weather changes from sunny days to rainy days

[0035] 1) Realize the change effect of the object material;

[0036] In this step, when it rains, the properties of the material of the object will be covered with a layer of water stains, and the value of the roughness of the surface of the object is close to 0. The specific method of setting the surface roughness of the object is:

[0037] First, in the original object material effect, set the Static Bool Parameter (static Bool type) control, True means to set the wrapping effect of the material property after rain, and False means the original material effect.

[0038] Then, the value of the roughness of the object material after rain is mixed with the properties of the original object material through lerp, and the alpha (transparency channel) value that controls the mixture is parameterized, and the upper layer value alpha is parameterized.

[0039] Finally, the exposed material dy...

Embodiment 2

[0045] Example 2: Simulating the weather change effect from sunny days to snowy days

[0046] 1) Realize the change effect of the object material;

[0047] In this step, the process of simulating the surface of the object covered by snow, the specific way to set the snow coverage of the object surface is:

[0048] First, create the basic material of the snow effect, and mix the created basic material of the snow effect with the material effect of the original object through Layer Blend (layer blending).

[0049] Secondly, through the World Aligned Blend (World Aligned Blend) mode for height blending, that is, the border of the blending is controlled by the height of the Z axis.

[0050] Again, parameterize the height of the blend, create material dynamic parameters, and input them into the Blend Bias of the World AlignedBlend mode.

[0051] Finally, control the dynamic parameters of the exposed material to realize the process of controlling the change of the surface of the o...

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PUM

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Abstract

A method for simulating weather changing in a VR scene comprises the following steps that (1) according to the triggering condition, the type of weather changing is determined; and (2) according to the type of weather changing, the object material change effect, the weather particle special effect and the weather scene effect are set to simulate the weather change effect. According to the method for simulating weather changing in the VR scene, through the specific triggering condition in a VR game, and changing of the weather in the game scene is triggered; and through overall-situation dynamic parameters, multiple changes are simultaneously controlled to comprehensively simulate changing of the natural effect in weather changing, so that changing of the object surface materials in the scene from a fine day to a rainy day or from the fine day to a snowy day, changing of the weather atomization effect and the like are achieved, and the unprecedented experience is brought to players.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a method for simulating weather changes in a VR scene. Background technique [0002] The simulation of weather changes in game scenes is a relatively difficult field. The simulation of weather changes in most game scenes is only realized by superimposing animation effects such as 2D water droplets and snow particles on the game lens, which cannot truly simulate the changing effects of different weathers in the real world, making it difficult for gamers to immerse themselves in the game scene. Contents of the invention [0003] In order to solve the deficiencies in the prior art, the object of the present invention is to provide a method for simulating weather changes in a VR scene, which can make the game scene show the changing effects of sunny days to rainy days or sunny days to snowy days in nature. , to enhance the real effect of the VR world. [0004] In order t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52
CPCA63F13/52A63F2300/663
Inventor 吴亮
Owner SNAIL GAMES
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