Method for simulating weather changing in VR scene
A weather change and scene technology, applied in the field of virtual reality, can solve problems such as the inability to simulate the effect of weather changes and the difficulty of immersion for gamers, so as to improve the game experience and enhance the sensory experience.
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Embodiment 1
[0034] Example 1: Simulating the effect of weather changes from sunny days to rainy days
[0035] 1) Realize the change effect of the object material;
[0036] In this step, when it rains, the properties of the material of the object will be covered with a layer of water stains, and the value of the roughness of the surface of the object is close to 0. The specific method of setting the surface roughness of the object is:
[0037] First, in the original object material effect, set the Static Bool Parameter (static Bool type) control, True means to set the wrapping effect of the material property after rain, and False means the original material effect.
[0038] Then, the value of the roughness of the object material after rain is mixed with the properties of the original object material through lerp, and the alpha (transparency channel) value that controls the mixture is parameterized, and the upper layer value alpha is parameterized.
[0039] Finally, the exposed material dy...
Embodiment 2
[0045] Example 2: Simulating the weather change effect from sunny days to snowy days
[0046] 1) Realize the change effect of the object material;
[0047] In this step, the process of simulating the surface of the object covered by snow, the specific way to set the snow coverage of the object surface is:
[0048] First, create the basic material of the snow effect, and mix the created basic material of the snow effect with the material effect of the original object through Layer Blend (layer blending).
[0049] Secondly, through the World Aligned Blend (World Aligned Blend) mode for height blending, that is, the border of the blending is controlled by the height of the Z axis.
[0050] Again, parameterize the height of the blend, create material dynamic parameters, and input them into the Blend Bias of the World AlignedBlend mode.
[0051] Finally, control the dynamic parameters of the exposed material to realize the process of controlling the change of the surface of the o...
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