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A kind of real-time animation generation method and system

An animation synthesis and animation technology, applied in animation production, instrumentation, calculation, etc., can solve problems such as disadvantages, and achieve the effect of reducing workload, shielding differences, and improving performance

Active Publication Date: 2020-11-13
UNIMATION STUDIOS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The traditional real-time animation generation system mainly includes motion capture peripherals (the most common ones include Markers fixed on various parts of the actor's body, and the signal receiving device that cooperates with it), motion capture software, and the motion capture software processes the corresponding data and generates corresponding animations. format data, which are often data formats defined by the manufacturer. On the one hand, there are certain differences between these data formats and the user requirements of real-time animation and the requirements of players / synthesizers, which require specific processing for devices. As a result, various synthesizers need to do a lot of extra work to perform animation synthesis. On the other hand, this raw data contains a lot of data that is not required for generating specific animations, including unnecessary repeated data transfers
These factors are very unfavorable for this kind of scene that needs to generate animation in real time

Method used

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  • A kind of real-time animation generation method and system
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  • A kind of real-time animation generation method and system

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Embodiment Construction

[0045] Embodiments of the present application provide a real-time animation generation method, a real-time animation generation system, and a virtual reality / augmented reality / mixed reality imaging method and imaging system.

[0046] In order to enable those skilled in the art to better understand the technical solutions in the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described The embodiments are only some of the embodiments of the present application, but not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0047] Such as figure 1 As shown, the application proposes a real-time animation generation method, comprising t...

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Abstract

The present invention proposes a real-time animation generation method, comprising the following steps: defining a variable set related to a moving object; acquiring the object movement information and generating first motion data; acquiring at least part of the data in the first motion data; generating second motion data according to the variable set and the at least a part of the acquired first motion data; and synthesizing an animation based on the second motion data. The animation generating method of the present invention processes the collected data according to a pre-defined set of global variables by re-collecting the original motion data to obtain the target data that meets the requirements of the animation composition, which greatly reduces the work of the synthesizer and amount of data and the amount of data transferred in the process of synthesis. At the same time, the performance of the synthesizer is improved, the difference between the original data and the original acquisition equipment is shielded, and the improvement is very beneficial for animation synthesis, especially real-time animation synthesis.

Description

technical field [0001] This application relates to the field of animation, in particular to the field of real-time animation generation. Background technique [0002] The traditional real-time animation generation system mainly includes motion capture peripherals (the most common ones include Markers fixed on various parts of the actor's body, and the signal receiving device that cooperates with it), motion capture software, and the motion capture software processes the corresponding data and generates corresponding animations. format data, which are often data formats defined by the manufacturer. On the one hand, there are certain differences between these data formats and the user requirements of real-time animation and the requirements of players / synthesizers, which require specific processing for devices. As a result, various synthesizers need to do a lot of extra work to perform animation synthesis. On the other hand, this raw data contains a lot of data that is not req...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/00
CPCG06T13/00
Inventor 杨维王鑫赵晓宇韩娟
Owner UNIMATION STUDIOS
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