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User matching method and device, server and storage medium

A matching method and user-friendly technology, applied in sports accessories, indoor games, video games, etc., can solve the problem of low matching efficiency, reduce matching workload and improve matching efficiency

Active Publication Date: 2018-03-27
TENCENT TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the large number of game players requesting to participate in the battle at the same time or within a time period, every time the server assigns game players to a group, it needs to traverse the attributes of all game players, which will inevitably lead to low matching efficiency

Method used

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  • User matching method and device, server and storage medium
  • User matching method and device, server and storage medium
  • User matching method and device, server and storage medium

Examples

Experimental program
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Embodiment Construction

[0040] For ease of understanding, the game scene is used as an example to introduce, such as figure 1 , which shows a schematic diagram of a scenario applicable to a user matching method of the present application, and the scenario may include: a game service platform 10 and multiple terminals 11 .

[0041] Wherein, the game service platform may include at least one server 101 . Certainly, in order to improve the processing efficiency of game data, the game service platform may be a server cluster composed of multiple servers 101 .

[0042] The terminal 11 can be the client where the game application is located. In this case, the terminal can access the server in the game service platform based on the client of the game application, so that game players (also called users) can play games. operate. The terminal can also be the client where the browser is located. In this case, the game player can log in to the server of the game service platform through the browser to obtain ...

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PUM

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Abstract

The invention provides a user matching method and device, a server and a storage medium. The method includes: acquiring multiple to-be-processed elements, wherein the user identification and user attribute value of at least one user are recorded in the elements; acquiring at least one sorting queue which comprises at least one element sorted according to the preset sequence of the user attribute values, wherein the number of user identification in the elements of the sorting queues is identical with the number of identification corresponding to the sorting queues; determining a current to-be-processed target element from the multiple elements, and determining the target number of the user identification in the target element; determining at least one candidate element from at least one sorting queue with identification number adding the target number being a set number according to the user attribute value of the target element; matching queues containing the set number of users according to the user identification of the target element and the candidate element. By the method, the matching efficiency of user queue matching can be increased.

Description

technical field [0001] The present application relates to the technical field of computer applications, and in particular to a user matching method, device, server and storage medium. Background technique [0002] In a network platform, it is often necessary to match users in the network platform, so as to match users satisfying certain rules into a group. For example, take an online game that requires multiplayer battles as an example. In an online game that requires multiplayer battles, the server needs to set the attributes that meet specific rules according to the game player's attributes in the game, such as the player's level and skill value. Multiple game players in the game are matched to a group, so that game players in a group can participate in game battles together. [0003] When game players want to participate in game battles in the form of a group, they can send a battle participation request to the server through the terminal, and the server determines the g...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795A63F13/798
CPCA63F13/795A63F13/798
Inventor 吴源荣
Owner TENCENT TECH SHANGHAI
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