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Game user behavior analysis method and computer readable storage medium

A user and behavioral technology, applied in the field of game data analysis, can solve problems such as heavy workload, high human capital, and low efficiency, and achieve the effect of reducing loss and improving game content

Active Publication Date: 2018-04-20
BEIJING BYTEDANCE NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Usually, operations and planning are mainly based on a series of objective factors such as player churn indicators, player payment levels, and activities on the game day to analyze player churn status and player payment behavior. By analyzing these objective factors, only objective influence on players can be obtained. Reasons for Churn and Player Payments
The reasons found through these methods do not aim at improving the game itself, will not improve the quality of the game itself, and have not found the root cause that affects player loss and player payment behavior
Moreover, the workload of manually analyzing player behavior is very large, which will generate high human capital and low efficiency

Method used

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  • Game user behavior analysis method and computer readable storage medium
  • Game user behavior analysis method and computer readable storage medium
  • Game user behavior analysis method and computer readable storage medium

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Embodiment Construction

[0036] The objects and functions of the present invention and methods for achieving the objects and functions will be clarified by referring to the exemplary embodiments. However, the present invention is not limited to the exemplary embodiments disclosed below; it can be implemented in various forms. The essence of the description is only to help those skilled in the relevant art comprehensively understand the specific details of the present invention.

[0037] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. In the drawings, the same reference numerals represent the same or similar components, or the same or similar steps.

[0038] Here, it should also be noted that, in order to avoid obscuring the present invention due to unnecessary details, only the structures and / or processing steps closely related to the solution according to the present invention are shown in the drawings, and the related Other details a...

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Abstract

The invention provides a user behavior analysis method and a computer readable storage medium. The method comprises the following steps that a neural network model including a cyclic neural network model and an attention model is trained by using user behavior data samples so as to acquire the corresponding weight value of each motor of different behavior types of users, wherein the user behaviordata samples include the motion sequences of different behavior types of users. The objective reasons of loss of the user or the behavior of no paying and other behaviors caused by the game can be analyzed in a short period of time by acquiring the weight relation between the motion sequences of the user in the game and the loss of the user and user payment, and the game content can be improved ina targeted way through the result obtained by analysis so that loss of the user can be reduced and even the user can be attracted back to the game.

Description

technical field [0001] The present invention relates to the technical field of game data analysis, in particular to a game user behavior analysis method and a computer-readable storage medium. Background technique [0002] Generally speaking, some online games often lose some players due to various reasons, that is, users no longer play the game. If a large number of players are lost, it will seriously affect the revenue of the game company. Therefore, how to reduce or even avoid the loss of players is an important issue that plagues game companies. At the same time, some games will have paid items. How to improve the paid items, how to attract players to pay for the paid items, and how to make paying users deepen their payment are issues of great interest to game companies. At present, most game companies analyze player loss status and player payment behavior through manual operation and planning. Usually, operations and planning are mainly based on a series of objective ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q30/02G06N3/02
CPCG06N3/02G06Q30/0201
Inventor 沈一鸣郭祥昊马恒
Owner BEIJING BYTEDANCE NETWORK TECH CO LTD
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