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VR game interactive operation method

An interactive operation and game technology, applied in the field of interactive operation of VR games, can solve problems such as weak experience, abrupt movement, and weak sense of substitution, and achieve the effects of strong interaction, strong immersion, and improved analysis speed

Inactive Publication Date: 2018-05-18
武汉市陆刻科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The above-mentioned moving methods are too abrupt, contrary to the original intention of virtual reality games to allow players to feel immersive, and the sense of experience is not strong, and the sense of substitution is not strong

Method used

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  • VR game interactive operation method

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Embodiment Construction

[0035] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0036] A method for interactive operation of a VR game provided by this embodiment will be described in detail below with reference to the accompanying drawings.

[0037] Such as figure 1 Shown, a kind of interactive operation method of VR game, it comprises the following steps:

[0038] S01: Start the VR device and VR game;

[0039] S02: The VR device obtains the user's operation gesture information, and determines the VR game scene according to the operation gesture;

[0040] S03: The VR device obtains the head posture parameter information of the user, and obtains the azimuth angle of the user in the VR game scene according to the head posture parameter information;

[0041] S04: The VR device performs average...

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PUM

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Abstract

The invention relates to a VR game interactive operation method. The method comprises the following steps that S01, a VR device and a VR game are initialed; S02, the VR device acquires operation gesture information of users, and determines a VR game scene according to operation gestures; S03, the VR device acquires head posture parameter information of the users, and obtains azimuth angles of theusers in the VR game scene according to the head posture parameter information; S04, the VR device performs average calculation according to the azimuth angles to obtain average azimuth angles; S05, the average azimuth angles are vectorized, thereby obtaining moving directions and moving speeds of the users; the users can also select the directions opposite to the moving directions through a direction key. The method has the advantages that the users can achieve the manipulation and interaction of virtual reality application while tracking head postures to establish a virtual reality scene, and an external device is not completely needed for human-computer interactions.

Description

technical field [0001] The invention relates to the technical field of VR games, in particular to an interactive operation method for VR games. Background technique [0002] Virtual reality (VR) and augmented reality (AR, Augmented Reality) are high-tech emerging in recent years. The principle is to use computer simulation to generate a three-dimensional virtual world, and provide users with simulations of senses such as vision, hearing, and touch. , allowing users to observe things in three-dimensional space in a timely and unlimited manner as if they were on the scene. The field of interactive control is one of the important application directions of virtual reality and augmented reality technology, and it has also played a huge role in driving demand for the rapid development of virtual reality and augmented reality technology. [0003] VR games are a major branch of VR technology. In VR games, interactive handles, as an indispensable hardware device for interactive cont...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/21
CPCA63F13/21A63F2300/66A63F2300/8082
Inventor 胡蔚萌余贵飞
Owner 武汉市陆刻科技有限公司
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