A rendering method and terminal
A technology of target objects and target positions, applied in the field of rendering methods and terminals, and can solve problems such as inapplicability
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Embodiment 1
[0086] A rendering method provided by the present invention includes the following steps:
[0087] S0: Obtain a 3D model of the target object through a preset camera; the camera is relatively stationary to the target object;
[0088] S1: Calculate and obtain first position information of the target object in the world coordinate system according to the three-dimensional model; the target object includes a target area, and the first position information includes position coordinates of a plurality of coordinate points;
[0089] S2: Obtain an expanded view corresponding to the target object according to the three-dimensional model; each pixel in the expanded view has a corresponding relationship with a coordinate point of the target object;
[0090] S3: Create a texture map;
[0091] S4: According to the corresponding relationship between the pixel points in the expanded image and the coordinate points of the target object, record the position coordinates of the corresponding c...
Embodiment 2
[0114] A rendering terminal provided by the present invention includes a memory, a processor, and a computer program stored on the memory and operable on the processor. When the processor executes the program, the following steps are implemented:
[0115] S0: Obtain a 3D model of the target object through a preset camera; the camera is relatively stationary to the target object;
[0116] S1: Calculate and obtain first position information of the target object in the world coordinate system according to the three-dimensional model; the target object includes a target area, and the first position information includes position coordinates of a plurality of coordinate points;
[0117] S2: Obtain an expanded view corresponding to the target object according to the three-dimensional model; each pixel in the expanded view has a corresponding relationship with a coordinate point of the target object;
[0118] S3: Create a texture map;
[0119] S4: According to the corresponding relat...
Embodiment 3
[0142] 1. Create a texture map to store position information, and bind a camera to the target object that needs to be decaled to record the position information of the target object in the world coordinate system; the camera and the target object are relatively stationary.
[0143] 2. First record the original material information of the target object, and then give the full exhibition UV material, and use the camera to record the target object, render to the specified texture to store the vertex world position information, after the rendering is completed, the original material information Re-empowers the target object.
[0144] 3. Obtain the target position information in the world coordinate system of the area where the decal is located on the target object (target area); calculate the normal line information of the target area, and calculate through the first disclosure, the second formula and the third formula in the first embodiment Get the basis vectors. Pass the base ...
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