Method and client for controlling pathfinding of simulated objects
A technology for simulating objects and controlling simulations, which is applied in the computer field and can solve the problems of stuttering of the battle screen, high performance overhead, and large consumption of computing resources.
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[0046] The embodiment of the present invention provides a method and a client for controlling the pathfinding of a simulated object. In the process of pathfinding of a simulated object, the entire pathfinding path is split into multiple pathfinding paths to reduce the length of the pathfinding path. When calculating each path-finding path, it can effectively reduce the amount of calculation, thereby reducing performance overhead and improving the execution efficiency of the client.
[0047] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of practice in sequences other than those illustrated or desc...
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