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Somatosensory device for simulating steering

A somatosensory device and control simulation technology, which is applied to indoor games, video games, sports accessories, etc., can solve the problems of multi-energy, unrealistic somatosensory simulation, and unrealistic sliding effect somatosensory simulation, and achieves the effect of reducing the number of motors used

Active Publication Date: 2021-08-27
BROGENT TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] 1. Somatosensory simulation is not realistic enough:
[0011] Although the locomotive game equipment discloses the rotating mechanism of the rotatable car body to simulate the effect of the locomotive slipping, but the rotating car body alone lacks the effect of sliding outward, so that the somatosensory simulation of the slipping effect is not realistic enough
[0012] Second, consume more energy:
[0013] The swing structure of the early locomotive game equipment is usually set under the locomotive seat body. At this time, the person’s riding center of gravity is relatively high. Whether the person’s feet are used to drive the locomotive seat body to swing left and right, or the power motor is used to To control the deflection direction of the locomotive seat body, it is necessary to support a higher center and consume more energy
[0014] 3. Complex mechanical structure:
[0015] Although the sliding mechanism provided on the known somatosensory simulation system can independently deflect the position of the rear wheel of the locomotive to simulate the degree of freedom of sideslip, but if it is necessary to obtain realistic skidding or other somatosensory effects, it is necessary to use more Each actuator simulates various somatosensory effects such as lateral tilting degree of freedom, longitudinal tilting simulation degree of freedom, and sideslip simulation degree of freedom, and the mechanical structure of the system is relatively complex

Method used

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  • Somatosensory device for simulating steering
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  • Somatosensory device for simulating steering

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Embodiment Construction

[0052] The characteristics and technical contents of the relevant patent applications of the present invention will be clearly presented in the following detailed description of the seven preferred embodiments with reference to the drawings. Before going into detail, it should be noted that similar components are designated with the same reference numerals.

[0053] refer to Figure 4 Shown is a first preferred embodiment of a somatosensory device for simulating steering in the present invention, allowing at least one person A to experience the physical sensation of steering in a game, and includes a base unit 3 and a rotating unit 4 .

[0054] The base unit 3 includes a base 31 , a base support 32 extending upward from the base 31 , a first rotating assembly 33 disposed on the base 31 , and a second rotating assembly disposed on the top of the base support 32 34.

[0055] The first rotating component 33 is spaced from the base supporting body 32 by a certain distance, and t...

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Abstract

A somatosensory device for simulating steering, comprising a base unit and a rotating unit; the base unit comprises a base, a base support body, a first rotating assembly, and a second rotating assembly, the first rotating assembly and the The second rotating assembly forms a rotating center line; the rotating unit includes a rotating base and a rotating support body, one end of the rotating base is pivoted with the first rotating assembly, and one end of the rotating supporting body is connected to the first rotating assembly. The second rotating assembly is pivoted together so that the rotating base can rotate conically around the center line of rotation; the rotating supporting body is provided with an actuator whose length can be changed so that the rotating base can rotate in a conical The rotating arc is tangent, and the linear motion in the orthogonal direction is executed; through this technical solution, various centrifugal conditions of the locomotive steering tilt can be simulated, the number of motors used can be effectively reduced, and the situation of slipping when riding a locomotive can be simulated, which is less The previous technique of rotating locomotive vehicles alone is more realistic.

Description

technical field [0001] The present invention relates to a somatosensory device, in particular to a somatosensory device for simulating steering to improve the slipping effect. Background technique [0002] In general electronic game venues, game consoles with somatosensory effects are more popular among game players. The characteristic is that the game console can interact with the players in the game, and provide the feeling of feedback of motion effects in the game, so that the players have the feeling of being in the real world. Pretty well received in the video game scene. In addition, in general large-scale amusement parks, amusement facilities with physical sensations are often crowded with people, which are popular amusement facilities. [0003] The relatively mature motorcycle manufacturers in the early stage have developed motorcycle simulators for training purposes to simulate the feeling of the body when the locomotive is running. Among them, the lateral tilt sim...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/24A63F13/25A63F13/28A63F13/98
CPCA63F13/24A63F13/25A63F13/28A63F13/98
Inventor 欧阳志宏解翼彰李孟文
Owner BROGENT TECH
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