Live broadcast room information push method and device, equipment and medium

A technology of information push and live broadcast room, applied in the field of computer vision, which can solve the problems of unfavorable content distribution efficiency in the game live broadcast industry, failure to meet users' personalized viewing needs, and difficulty in timely pushing exciting situations, etc., to achieve an effect that is conducive to content distribution efficiency

Active Publication Date: 2018-11-23
GUANGZHOU HUYA INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, at present, it is difficult to determine which are quality rounds and which are carry rounds from the live game video stream, so that it is difficult to push exciting situations in time, which cannot meet the personalized viewing needs of users, and is not conducive to improving the content distribution efficiency of the game live broadcast industry

Method used

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  • Live broadcast room information push method and device, equipment and medium
  • Live broadcast room information push method and device, equipment and medium
  • Live broadcast room information push method and device, equipment and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] figure 1 It is a flow chart of the method for pushing live room information provided in Embodiment 1 of the present invention. This embodiment is applicable to push the live room corresponding to the live game video stream to the user-side device after the server receives the live game video stream corresponding to the anchor live room. In the case of live streaming, the method can be performed by an information push device in a live broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server. The method specifically includes the following steps:

[0031] S110. Acquire video frames in the live game video stream.

[0032] The live room information push device receives the game live video stream corresponding to the anchor live room in real time. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Kings and the video stream of the ...

Embodiment 2

[0047]This embodiment further optimizes S130 in the above embodiment. In this embodiment, according to the game progress parameters associated with each game character, the calculation of the score of the anchor game character from the start of the current game to the current moment is specifically: calculating the game progress parameters The sum of the playing time of each game character in the game and the compensation time is used as the score. figure 2 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 2 of the present invention, such as figure 2 shown, including the following steps:

[0048] S210. Acquire video frames in the live game video stream.

[0049] S220. From the video frames, identify the duration of each game character participating in the game from the start of the current game to the current moment.

[0050] The duration of each game character participating in the game is also the duration of the curren...

Embodiment 3

[0057] This embodiment further optimizes S130 in the above embodiment. In this embodiment, according to the game progress parameters associated with each game character, the score of the anchor game character from the start of the current game to the current moment is calculated as follows: in the game progress parameters If the duration of each game role participating in the game is greater than or equal to the preset time, the difference or ratio of the total scores obtained by multiple game roles in the game process parameters is calculated as the score. image 3 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 3 of the present invention, as shown in image 3 shown, including the following steps:

[0058] S310. Acquire video frames in the live game video stream.

[0059] The S310 is the same as the S110 and will not be repeated here.

[0060] S320. From the video frame, identify the duration of each game character's pa...

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Abstract

The embodiment of the invention discloses a live broadcast room information push method and device, equipment and a medium. The method includes the following steps: obtaining a video frame in a game live broadcast video stream; identifying game process parameters associated with each game character from the start of the current round of the game to the current moment from the video frame; calculating a score of an anchor game character from the start of the current round of the game to the current moment according to the game process parameters associated with each game character; and if the score reaches a push threshold, pushing information of a live broadcast room corresponding to the game live broadcast video stream to users. According to the embodiment, high-quality game live broadcast rooms can be recommended to the users according to the score of the anchor game character from the start of the current round of the game to the current moment.

Description

technical field [0001] The embodiments of the present invention relate to computer vision technology, and in particular to a method, device, equipment and medium for pushing information in a live broadcast room. Background technique [0002] With the development of live broadcast technology and the promotion of Multiplayer Online Battle Arena (MOBA), more and more game anchors live broadcast MOBA games in their respective live broadcast rooms. [0003] The gameplay of this type of game is: in the game, players are usually divided into two teams, and each player controls a selected game character to compete with each other in a scattered game map, until one team of players defeats the other and achieves success. Whether a game is wonderful can be expressed by game terms such as quality game and carry game. Quality Bureau, Carry Bureau, etc. are the content that users like to see, and they are more attractive to users. However, at present, it is difficult to determine which ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/234H04N21/235H04N21/24H04N21/262H04N21/482H04N21/431H04N21/478
CPCH04N21/23418H04N21/235H04N21/26258H04N21/4781H04N21/4826H04N21/2187
Inventor 徐子豪任高生刘炉
Owner GUANGZHOU HUYA INFORMATION TECH CO LTD
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