Live broadcast room information push method and device, equipment and medium
A technology of information push and live broadcast room, applied in the field of computer vision, which can solve the problems of unfavorable content distribution efficiency in the game live broadcast industry, failure to meet users' personalized viewing needs, and difficulty in timely pushing exciting situations, etc., to achieve an effect that is conducive to content distribution efficiency
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Embodiment 1
[0030] figure 1 It is a flow chart of the method for pushing live room information provided in Embodiment 1 of the present invention. This embodiment is applicable to push the live room corresponding to the live game video stream to the user-side device after the server receives the live game video stream corresponding to the anchor live room. In the case of live streaming, the method can be performed by an information push device in a live broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server. The method specifically includes the following steps:
[0031] S110. Acquire video frames in the live game video stream.
[0032] The live room information push device receives the game live video stream corresponding to the anchor live room in real time. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Kings and the video stream of the ...
Embodiment 2
[0047]This embodiment further optimizes S130 in the above embodiment. In this embodiment, according to the game progress parameters associated with each game character, the calculation of the score of the anchor game character from the start of the current game to the current moment is specifically: calculating the game progress parameters The sum of the playing time of each game character in the game and the compensation time is used as the score. figure 2 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 2 of the present invention, such as figure 2 shown, including the following steps:
[0048] S210. Acquire video frames in the live game video stream.
[0049] S220. From the video frames, identify the duration of each game character participating in the game from the start of the current game to the current moment.
[0050] The duration of each game character participating in the game is also the duration of the curren...
Embodiment 3
[0057] This embodiment further optimizes S130 in the above embodiment. In this embodiment, according to the game progress parameters associated with each game character, the score of the anchor game character from the start of the current game to the current moment is calculated as follows: in the game progress parameters If the duration of each game role participating in the game is greater than or equal to the preset time, the difference or ratio of the total scores obtained by multiple game roles in the game process parameters is calculated as the score. image 3 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 3 of the present invention, as shown in image 3 shown, including the following steps:
[0058] S310. Acquire video frames in the live game video stream.
[0059] The S310 is the same as the S110 and will not be repeated here.
[0060] S320. From the video frame, identify the duration of each game character's pa...
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