Game control method and device

A control method and game technology, applied in the field of games, can solve the problems of game screen occlusion, misoperation by gamers, and large area occupied by skill buttons, so as to avoid misoperation and reduce the number of controls.

Active Publication Date: 2018-12-25
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the existing game pages, there are too many skill buttons, and the area occupied by the skill buttons is relatively large, which will block the game screen. In addition, too many skill buttons will easily lead to misoperation by game players.

Method used

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  • Game control method and device

Examples

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Embodiment Construction

[0074] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0075] The present invention provides a method for controlling a shooting game. The method of the present invention can be applied to a game terminal. Electronic device with touch screen.

[0076] The terms "first", "second" and the like in the description and claims of the present invention are used to distinguish similar objects, rather than to describe a specific sequence or sequen...

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Abstract

The invention provides a game control method and device. A graphical user interface is generated by performing a game application during rendering and at least comprises a virtual role, a combined control is displayed on the graphical user interface and bonded with at least two skills, the skills are circularly set as the current skill of the combined control according to a preset order in response to a first operation on the combined control, the virtual role is controlled to enable the current skill of the combined control according to the first operation, and after the current skill of thecombined control is enabled, the current skill of the combined control is switched into the next skill according to the preset order of the skills. By means of the method, under the condition of achieving same functions, the number of controls on a game page is decreased, and misoperation of a user can be avoided.

Description

technical field [0001] The invention relates to the field of games, in particular to a game control method and device. Background technique [0002] At present, with the popularity of smart phones, online games have developed rapidly. At present, many online games can run on mobile phones, so they are also called mobile games. Existing online games are roughly divided into: racing type, shooting type, strategy type, and action role-playing type. [0003] In some action role-playing games (Action Role Playing Game, ARPG), there will be a "cat claw" skill button operation area at the bottom right of the game page, and the way for players to release skills is to click the skill button. figure 1 It is a schematic diagram of the distribution of skill buttons in existing games, such as figure 1 As shown, there are 6 buttons displayed at the bottom right of the game page: general attack button, skill 1 button, skill 2 button, skill 3 button, skill 4 button and switch button. [...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42
CPCA63F13/42
Inventor 周璇陶也
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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