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AR-augmented game live method and system

A game live broadcast and AR model technology, applied in the field of intelligent terminal applications, can solve the problems of unsatisfactory AR, inability to meet the needs of viewers, poor real-time performance, etc., and achieve a full immersive effect.

Active Publication Date: 2019-01-11
SAMSUNG ELECTRONICS CHINA R&D CENT +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In existing live broadcasts, especially game live broadcasts, the collection of content screens is nothing more than camera collection or direct transmission of game screens, which can no longer meet the needs of viewers
[0009] The image captured by the camera is often degraded after video compression and coding, but the direct broadcast of the game image is not enough to bring sense and richness, so it must be accompanied by sufficient explanation to arouse the interest of the viewers
Therefore, the current live broadcast still has deficiencies in content collection.
[0010] At the same time, for AR technology, the biggest limitation of this technology is the application scenario. Although AR has gradually approached the public's attention, its practical products are actually very scarce. The biggest application of AR for the public is games.
However, it is also challenging to complete an AR game that can match different scenes
Another limitation of AR technology is that the real-time performance is poor, because a lot of calculations are required for rendering, so when doing large-scale real-time games, AR is not satisfactory

Method used

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  • AR-augmented game live method and system
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  • AR-augmented game live method and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0091] Embodiment 1. Ordinary player game live broadcast

[0092] This embodiment is described by taking the live broadcast of ordinary players as an example, including the following steps:

[0093] Step 1. The camera captures the player's current video, and the microphone captures the player's audio. This part is the original audio and video data.

[0094] Step 2. The collection of 3D game AR models is divided into two parts, taking "Glory of the King" as an example:

[0095] Part of the collection of the overall map of the game, because the map of each game is the same, so the map data can be saved locally without repeated collection, this type of data is static data;

[0096] The other part is the characters, minions, wild monsters, etc. controlled by the player. This type of data is dynamic data, but most of these character models are determined. The only uncertainties are the character's posture and coordinate orientation.

[0097] In order to reduce the amount of data ...

Embodiment 2

[0107] Embodiment 2: Professional game competition live broadcast

[0108] This embodiment takes the live broadcast of professional game competition as an example. The live broadcast of professional game competition is different from the live broadcast of ordinary players. The live broadcast of competition needs to provide more game data such as scoreboards, player performance, etc., and needs to support the playback function. Therefore, it is necessary to Use cloud storage. The steps similar to the first embodiment above will not be repeated, and the specific steps are as follows:

[0109] Step 1. The camera collects player video information, the microphone collects commentary audio information, and also needs to record current game data (scores, player performance, etc.).

[0110] Step 2 is the same as Step 2 in Embodiment 1.

[0111] Step 3 is the same as Step 3 in Embodiment 1.

[0112] Step 4 is the same as Step 4 in Embodiment 1, and packs the game data at the same ti...

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Abstract

The present invention discloses an AR (Augmented Reality)-augmented game live method. The method comprises the steps of: prior to live, receiving and storing game static model data in advance by a client; collecting audio and video data in the game live by a collection module, performing coding, and collecting dynamic model data in the game live; packing and compressing the dynamic model data andthe audio and video data, and transmitting the dynamic model data and the audio and video data to the client; loading the pre-stored static model data by the client, and combining the received dynamicmodel data for AR rendering to display a game video in real time and play a corresponding audio. The present invention further discloses a corresponding AR-augmented game live system. According to the technical scheme of the invention, the current live technology is improved, especially a 3D game live aspect, a leading-edge AR technology is introduced to allow audiences to obtain the newer experience and the better feeling when the audiences watch the live and provide new concepts and approaches for development of the AR application.

Description

technical field [0001] The present application relates to the technical field of smart terminal applications, in particular to an AR-enhanced game live broadcast method and system. Background technique [0002] Today's webcast technology is becoming more and more mature with the extensive and in-depth self-media, and the webcast platform has also become a brand-new social media. Webcasting technology is mainly divided into real-time live broadcasting of games, movies or TV series, etc. In China, there are no less than a hundred online live broadcast platforms, among which there are dozens of the most famous ones, which can be described as a hundred flowers blooming. The live broadcast platform has also given birth to the Internet celebrity economy, relying on the huge fan base of Internet celebrities, creating marketing miracles one after another. Webcast mainly involves streaming media technology, which is mainly divided into three parts: audio and video collection and pr...

Claims

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Application Information

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IPC IPC(8): H04N21/478H04N21/2187H04N21/81H04N21/262H04N21/2343H04N21/2743H04N13/275
CPCH04N21/2187H04N21/234309H04N21/262H04N21/2743H04N21/4781H04N21/816
Inventor 汤宇超
Owner SAMSUNG ELECTRONICS CHINA R&D CENT