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A Method for Rigid Skinning of Cube Models

A cube and skinning technology, which is applied in the field of 3D animation, can solve the problems of inconvenient and rigid skinning of cube stacking models, and achieve the effect of simple and easy operation and improved work efficiency

Active Publication Date: 2022-07-15
SNAIL GAMES
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  • Summary
  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0003] In order to solve the deficiencies in the prior art, the object of the present invention is to provide a method for rigid skinning of a cube model, which can solve the problem that it is inconvenient to perform rigid skinning on a cube stacking model, greatly improves work efficiency, and makes boring Skinning operation becomes simple and easy

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  • A Method for Rigid Skinning of Cube Models
  • A Method for Rigid Skinning of Cube Models

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Embodiment Construction

[0028] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention.

[0029] figure 1 It is a flow chart of the method for rigid skinning of a cube model according to the present invention, which will be referred to below. figure 1 , the method for rigid skinning of the cube model of the present invention is described in detail.

[0030] In step 101, select a cube model that needs to be rigidly skinned. like figure 2 shown, the cube model looks similar to the original reference skinned object. Generally, the cube model is made according to the shape of the original reference skinned object, that is to say, the shape of the cube model corresponds to the shape of the original reference skinned object. A cube model consists of multiple small cub...

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Abstract

A method for rigid skinning of a cube model, comprising the following steps: selecting a cube model to be rigidly skinned; obtaining position parameters of each small cube; searching for a point corresponding to the current cube in an original reference skinning object; analyzing Skinning weight for the point corresponding to the current cube; set for rigid skinning per cube. It can greatly improve the work efficiency and make the boring skinning operation simple and easy.

Description

technical field [0001] The invention relates to the technical field of three-dimensional animation, in particular to a method for rigid skinning of a cube model. Background technique [0002] In the production of existing online games, the game scene and characters are usually represented by the art style in the shape of building blocks. However, when the character is made of cubes, when skinning, the cube will be deformed by the ordinary skinning method. We require that the cube cannot be deformed. If you want the cubes to not deform using the normal skinning method, you can only manually select each cube, and set the weights of the eight vertices on the cube to be 100% affected by one bone. In this way, the effect of rigid skinning can be achieved, but the problem is that the cube object is composed of many small cubes, which is too inefficient to do so. There needs to be a tool that can automatically set up rigid skinning without manual manipulation. SUMMARY OF THE I...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/10
CPCG06T17/10
Inventor 郑善俊
Owner SNAIL GAMES