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A method and terminal for identifying an Android game application development engine

A game application and engine development technology, applied in the field of game engines, can solve the problems of large fluctuations in recognition accuracy, dependence on personal experience, inconsistent rules, etc., and achieve the effects of improving recognition accuracy, regularizing recognition experience, and improving recognition efficiency

Active Publication Date: 2021-12-28
福建省天奕网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This method has many problems: not only is it time-consuming, inefficient, unable to process a large amount of data, but also the recognition accuracy fluctuates greatly, the overall accuracy is low, the rules are not uniform, and it relies too much on personal experience

Method used

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  • A method and terminal for identifying an Android game application development engine
  • A method and terminal for identifying an Android game application development engine
  • A method and terminal for identifying an Android game application development engine

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0073] Please refer to figure 1 and image 3 , a method for identifying an Android game application development engine, comprising steps:

[0074] S11. Receive basic configuration and keyword configuration, the keyword configuration includes or group keyword configuration, group keyword configuration and priority configuration;

[0075] Specifically, the configuration module receives the basic configuration and keyword configuration, and the user can edit the configuration file for configuration to manipulate and adjust the recognition rules;

[0076] Wherein, the configurable content of the basic configuration includes the game application number of the development engine to be identified, storage path, expiration time, negligible file name, negligible folder name, obtained data list and result reporting interface address, etc.;

[0077] The keyword configuration is divided into development engine configuration and script language configuration, both of which have the same ...

Embodiment 2

[0114] Please refer to Figure 4 , applying the method described in Embodiment 1 to identify the scripting language of the game application, the difference between this embodiment and Embodiment 1 is:

[0115] The configurable content of the basic configuration in step S11 includes the game application number of the script language to be recognized, storage path, expiration time, negligible file name, negligible folder name, obtained data list and result reporting interface address, etc. ;

[0116] In the specific process in steps S12 and S13, if the APK file has not been downloaded completely when the number of attempts reaches the preset upper limit, the download of the APK file will be stopped, an abnormal situation will be output, and the next script language to be recognized will be processed. Finally, if the APK file is successfully downloaded, decompress the APK file as a source folder by referring to the method of decompressing a ZIP file, and if any abnormal situatio...

Embodiment 3

[0141] The difference between this embodiment and embodiment one is:

[0142]In Embodiment 1, for the game application of the development engine to be identified currently, it is judged whether there is a keyword configuration not yet used for matching, if so, then return to S2, if not, the game application of the development engine to be identified currently is transferred to implementation In Example 2, the process of identifying the scripting language of the game application is carried out, that is, first identifying the development engine of the game application, and then identifying the scripting language; finally, after the identification of the development engine and scripting language of the game application is completed, Combined with configurations such as the ignore folder and the ignore file, the JSON serialization of the source folder directory structure and the recognition result are output together as important data for subsequent check results and upgrade and op...

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PUM

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Abstract

The invention discloses a method and a terminal for identifying an Android game application development engine. By acquiring the source folder of the game application of the development engine to be identified, match the keyword configuration with the highest priority and not used for matching. Group keyword set, judge whether it is a hit, if yes, output the recognition result, if not, match the preset and group keyword set, judge whether it is a hit, if yes, output the recognition result, if not, then judge whether there is no The keyword configuration used for matching, if yes, obtain the next keyword configuration for matching and recognition, if not, output the result, which can automatically and regularly recognize the game engine, continuously recognize, improve recognition efficiency, and recognize experience And the regularization of conditions can stably improve the recognition accuracy.

Description

technical field [0001] The present invention relates to the field of game engine technology, in particular to a method and terminal for identifying an Android game application development engine. Background technique [0002] An Android game application refers to an application program of a game type running on an Android (Android) operating system. [0003] The game development engine refers to the core components of some well-written editable game systems or some interactive real-time image applications. These systems provide game designers with various tools needed to write games. The purpose is to allow game designers It is easier and faster to make game programs without having to start from scratch. [0004] At present, the commonly used game engines for developing mobile game applications include Cocos2d, Unity3d, UE4, etc. However, if we want to classify and count game applications from the dimension of game engines, there is still a big gap in the data in this regar...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/30
CPCG06F8/30
Inventor 刘德建林琛林强
Owner 福建省天奕网络科技有限公司