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Electronic chess board system for training and training chess playing monitoring method

A chessboard and electronic technology, applied in the field of training electronic chessboard systems and training chess monitoring, can solve problems such as differences in training effects, inability to conduct replay discussions, inability to collect and replay, etc., and achieve a highly practical effect.

Inactive Publication Date: 2019-04-16
南京牧象物联智能科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] One is complete virtual training. Chess players mainly train based on the virtual chess pieces displayed on the screen. The chess players lack the physical feeling of the chess pieces. The training effect is different from the actual game experience, which is not conducive to actual competition.
[0004] The second is that it is impossible to collect and replay. During the training process, there is a lack of technical means to collect, display and store the chess playing process in real time, so it is impossible to conduct replay discussions
[0005] The 3rd, pertinence is not strong, can not provide the training opponent that adapts to it according to the actual level of chess player, can neither accurately evaluate the actual level of chess player nor can find the training content that adapts to it, often limits the development of chess player skill effectively improve

Method used

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  • Electronic chess board system for training and training chess playing monitoring method
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  • Electronic chess board system for training and training chess playing monitoring method

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Embodiment Construction

[0028] In order to facilitate the understanding of the present invention, the present invention will be described in more detail below in conjunction with the accompanying drawings and specific embodiments. Preferred embodiments of the invention are shown in the accompanying drawings. However, the present invention can be implemented in many different forms and is not limited to the embodiments described in this specification. On the contrary, these embodiments are provided to make the understanding of the disclosure of the present invention more thorough and comprehensive.

[0029] It should be noted that, unless otherwise defined, all technical and scientific terms used in this specification have the same meaning as commonly understood by those skilled in the technical field of the present invention. Terms used in the description of the present invention are only for the purpose of describing specific embodiments, and are not used to limit the present invention. The term "...

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Abstract

The invention discloses an electronic chess board system for training and a chess playing monitoring method. The system comprises an electronic chess board and chess pieces, displaying lamps which areused for reminding chess playing are arranged on grids on the chess board, when a first player playing chess using a chess piece on the electronic chess board, the type information and location information of the chess piece are sensed by the electronic chess board in real time to form first game data, second game data representing the chess playing of a second player is correspondingly generatedby the electronic chess board according to the first game data, the second player is reminded to play chess by lighting the displaying lamps of the grids, and the displaying lamps are out after the second player plays chess according to the reminding. The electronic chess board and the monitoring method have the advantages that the problems of poor pertinence on training content in chess training, difficult replay analysis in the training process and the failure of simulating on-site experience of an actual game are solved, the system is reliable and stable, and the practicability is high.

Description

technical field [0001] The invention relates to the technical field of electronic chessboards, in particular to an electronic chessboard system for training and a method for monitoring chess moves during training. Background technique [0002] Along with the popularization of chess competitive activities, higher requirements have been proposed to the chess player's chess training, but there are following problems in the prior art: [0003] One is complete virtual training. Chess players mainly train based on the virtual chess pieces displayed on the screen. The chess players lack the physical feeling of the chess pieces. The training effect is different from the actual game experience, which is not conducive to actual competition. [0004] The second is that it is impossible to collect and replay. During the training process, there is a lack of technical means to collect, display and store the chess playing process in real time, so it is impossible to conduct replay discussi...

Claims

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Application Information

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IPC IPC(8): A63F3/00A63F3/02
CPCA63F3/00643A63F3/00697A63F3/02A63F2003/00649A63F2003/00662
Inventor 尤羚
Owner 南京牧象物联智能科技有限公司
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