Intelligent interactive advertisement projection jump method
An interactive advertising and projection technology, applied in the field of interactive projection, can solve the problem of low interactive performance and achieve the effect of multi-commercial profit
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Embodiment 1
[0033] Such as figure 1 As shown, it is a flow chart of an intelligent interactive advertisement projection jump method according to the present invention.
[0034] An intelligent interactive advertisement projection jump method is based on a follow-up interactive explanation projection device on a path track, and is based on an intelligent interactive advertisement projection device. Generally, it is preferable to set the projection device of the intelligent interactive advertising projection equipment on the ceiling of the shopping mall, fixed by a suspension bracket, and install infrared sensing devices on both sides of the projection wall for gesture detection and acquisition.
[0035] An intelligent interactive advertisement projection jump method includes the following steps:
[0036] S1. Obtain the projected content of the projected home page, and project it on the projected surface.
[0037] S2. Divide the projection screen on the projection surface into regions and ...
Embodiment 2
[0042] Based on embodiment 1, the difference from embodiment 1 is:
[0043] Such as figure 2 As shown, the step S1 includes:
[0044] S1.1. Divide the projection screen on the projection surface into a matrix to obtain the coordinates of each point in each equally divided area.
[0045] S1.2, judging whether the sub-content image is divided by the divided matrix, if it is judged to be yes, performing secondary division again according to the shape of each sub-content image, and obtaining the points of each area area coordinates.
[0046] Further, the sub-divided area is provided with an effective interactive instruction area, and when judging, it is necessary to combine the direction of the arm of the interactor. The gesture coordinates of the interactor and the detected direction of the arm pointing are used to determine which command area it falls into, that is, the area where the sub-content image falls into.
[0047] In the step S3, the gesture position of the interac...
Embodiment 3
[0052] Based on embodiment 2, the difference from embodiment 2 is:
[0053] Such as Figure 4 As shown, after the step S4, it also includes:
[0054] S5. Continuously acquire gesture information on the front of the projection, and judge whether the gesture information can still be obtained on the front of the projection, and automatically jump back to the home page of the projection if the judgment is no. Through this step, it is judged whether there are interactors interacting in front of the projection. If it is judged that the interactor in front of the projection has left, it will automatically jump to the home page of the projection so that the next interactor can interact.
[0055] Such as Figure 5 As shown, the step S5 includes:
[0056] S5.1, judging whether no gesture information has been detected in front of the projection for a preset return time period, and if the judging result is yes, go to the next step.
[0057] S5.2. Judging whether the current page is th...
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