Intelligent interactive advertisement projection jump method
An interactive advertising and projection technology, applied in the field of interactive projection, can solve the problem of low interactive performance and achieve the effect of multi-commercial profit
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Example Embodiment
[0032] Example 1
[0033] Such as figure 1 What is shown is a flowchart of a method for jumping to intelligent interactive advertisement projection of the present invention.
[0034] An intelligent interactive advertising projection jump method is based on a follow-type interactive explanation projection device on a path track, and is based on an intelligent interactive advertising projection device. In general, it is preferable to set the projection device of the intelligent interactive advertising projection equipment on the ceiling of the storey, fixed by a suspension bracket, and install infrared sensor devices on both sides of the projection wall for gesture detection and acquisition.
[0035] An intelligent interactive advertising projection jump method, including the following steps:
[0036] S1: Obtain the projection content on the first page of the projection, and perform projection on the projection surface.
[0037] S2: Divide the projection image on the projection surface i...
Example Embodiment
[0041] Example 2
[0042] Based on Example 1, the difference from Example 1 is:
[0043] Such as figure 2 As shown, the step S1 includes:
[0044] S1.1: Divide the projection image on the projection surface into a matrix to obtain the coordinates of the divided areas of each point of each divided area.
[0045] S1.2. Determine whether the sub-content image is divided by a matrix that has been divided, and if the judgment is yes, perform secondary division again according to the shape of each sub-content image, and obtain the points of each area Area coordinates.
[0046] Furthermore, the secondary divided area is set with an effective interactive instruction area, and when it is judged, it is necessary to combine the arm of the interactor to point the direction. The interactor's gesture coordinates and detection of the direction of the arm are used to determine which instruction area it falls into, that is, which sub-content image is located.
[0047] In the step S3, the gesture posit...
Example Embodiment
[0051] Example 3
[0052] Based on Example 2, the difference from Example 2 is:
[0053] Such as Figure 4 As shown, after the step S4, the method further includes:
[0054] S5: Continue to acquire the gesture information before the projection, determine whether the gesture information can still be acquired before the projection, and if the determination is no, then automatically jump back to the projection home page. Through this step, it is determined whether there is an interactor in front of the projection that has been interacting. If it is determined that the interactor in front of the projection has left, it will automatically jump to the front page of the projection so that the next interactor can interact.
[0055] Such as Figure 5 As shown, the step S5 includes:
[0056] S5.1: Judge whether the gesture information is not detected for a preset return period of time before the projection, and if the judgement result is yes, proceed to the next step.
[0057] S5.2: Determine wh...
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