Anti-penetration moderate punishment method for virtual reality games

A virtual reality and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of limited field of view, inability to interact with any objects, and mismatch of virtual and real body tracking, so as to avoid motion sickness and increase game experience. The effect of comfort and improving the game experience

Active Publication Date: 2019-04-19
南京未来视界虚拟现实产业技术研究院有限公司
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AI Technical Summary

Problems solved by technology

[0011] The main purpose of the present invention is to provide a moderate punishment method for anti-penetration in virtual reality games. When the virtual camera comes into contact with the virtual object and starts to penetrate, the phenomenon of "soul out of body" will occur, that is, That is to say, the user's virtual body will be left at the position before the collision because of the collision body of the virtual object. At this time, a blurred virtual body will be generated, which corresponds to the user's real body position in real time. At this time, the user's field of vision will be limited. And it cannot interact with any objects, but the objects in the game or other users can still cause damage to the virtual body left in the position before the collision. The moderate penalty scheme to prevent users from penetrating the model solves the contradictions raised in the above background technology. It not only avoids the problem of mismatching virtual and real body tracking, but also does not break the rules of the game, which can improve the immersion of the game and enhance the game experience

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  • Anti-penetration moderate punishment method for virtual reality games

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Embodiment Construction

[0022] In order to make the technical solutions of the present invention clearer and clearer to those skilled in the art, the present invention will be further described in detail below in conjunction with the examples and accompanying drawings, but the embodiments of the present invention are not limited thereto.

[0023] Such as figure 1 As shown, this embodiment provides a moderate punishment method for preventing model penetration in virtual reality games, which is characterized in that the solution is based on a virtual reality head-mounted display system, including a tracking module that tracks the user's body and other game entities, and processes data The computer processing module, the head-mounted display module that displays the virtual scene, the head-mounted display module is HMD, the system uses the tracking module to track the user's position, and the tracking module displays the virtual body corresponding to the user's real body in real time in the HMD, When th...

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Abstract

The invention discloses an anti-penetration moderate punishment method for virtual reality games and belongs to the technical field of VR (virtual reality). The method herein involves a tracking modelfor tracking a user's body and other game entities, a computer processing module for processing data, and a head-mounted display module for displaying a virtual scene; a system employs the tracking module to track the user's position; the tracking module displays a virtual body, corresponding to the user's real body, in a (head-mounted display); when the user experiences penetration and the virtual body is about to penetrate a virtual object, the virtual body is retained in collision position; a virtualized body may be displayed in a position corresponding to the real body and moves with theuser. Compared with interaction treatments in traditional VR games, the method herein has the advantages that game rules are not broken, motion sickness due to the failure of tracking matching of thevirtual body is avoided, game experience effect can be improved, game comfort can be improved, and an effective interaction treatment plan is provided for VR large-range walkthrough games.

Description

technical field [0001] The invention relates to a method for preventing mold penetration in VR games, in particular to a moderate punishment method for preventing mold penetration in virtual reality games, and belongs to the technical field of VR. Background technique [0002] Most of the current virtual reality games, that is, VR games, after the user wears the head-mounted display, the user's position can be tracked in real time through the virtual reality tracking system, and the corresponding virtual body and other objects in the scene will be displayed in the HMD. There is no entity, and the user completes the game by interacting with virtual objects. [0003] In the traditional VR game system, the user does not need to move in a large range. When the scene needs to change, the virtual body is generally "moved" to the new scene by means of screen switching. However, when the user needs to move in the scene, it will often There is a contradiction between the matching of...

Claims

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Application Information

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IPC IPC(8): A63F13/493A63F13/60A63F13/837
CPCA63F13/493A63F13/60A63F13/837A63F2300/8082
Inventor 翁冬冬方慧李冬
Owner 南京未来视界虚拟现实产业技术研究院有限公司
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