Large-range omnibearing walking technology of virtual reality (VR)
A technology of virtual reality and technical solutions, applied in the directions of instruments, mechanical mode conversion, computing, etc., can solve problems such as affecting the immersion of virtual reality, and achieve the effect of avoiding motion sickness and facilitating walking in place
Active Publication Date: 2017-01-18
欧亮
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Problems solved by technology
At present, virtual reality scenes use instant movement or map the movement of the experiencer within a few square meters (the real activity space is limited) to the virtual scene through spatial positioning equipment to solve motion sickness, but at the
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Abstract
The invention discloses a large-range omnibearing walking technology of VR. An experiencer can walk in place comfortably and conveniently via a device, the walking distance and direction are mapped into a virtual scene, and the large-range omnibearing walking of VR is realized. The device is provided with a walking plate, and the walking plate uses rolling friction and can be driven to rotate by itself by manpower or non-manpower; the device is provided with a unit which can fix a VR induction device, the orientation of the induction device and the facing orientation of the experiencer are kept the same always, the orientations of the induction device and the experiencer are captured in real time by a space positioning device and returned to a VR host; a design algorithm is used so that orientation of the experiencer and the orientation of a leading role in the virtual scene are kept the same always; and when the experiencer walks, a walking signal is sent to the VR host, so that walking the experiencer is mapped into the virtual scene, and feelings of different positions and visual angles can be experienced.
Description
technical field [0001] The invention relates to a technical solution for experiencing large-scale omnidirectional walking in a virtual reality scene. Background technique [0002] Virtual reality technology brings the experiencer into the virtual scene through 3D display technology, so that the experiencer sees the scene as the real environment. Virtual reality has gradually entered the lives of ordinary people, and the future demand will grow explosively. At present, virtual reality devices are becoming more and more mature. The virtual reality host can capture the position and direction of virtual reality sensing devices (such as handles, the same below) through spatial positioning devices (such as base stations or antennas, the same below), and map them to the virtual scene , to interact with its content. [0003] Virtual reality pays attention to the sense of immersion and immersion, and the scene from the perspective of the first person has the strongest sense of immer...
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IPC IPC(8): G06T19/00G06F3/01
CPCG06F3/011G06T19/006
Inventor 欧亮
Owner 欧亮
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