Rendering method and device for cross-platform calling OpenGL ES and computer storage medium
A cross-platform, interface technology, applied in computing, program control devices, program control design, etc., to achieve the effect of cross-platform use
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[0031] The specific implementation manner of the present invention will be further described in detail below with reference to the drawings and embodiments. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.
[0032] Firstly, the rendering method 100 for calling OpenGL ES across platforms according to an embodiment of the present invention will be described in detail below with reference to the accompanying drawings.
[0033] Such as figure 1 As shown, the rendering method 100 for cross-platform calling OpenGL ES according to an embodiment of the present invention includes:
[0034] Create a GLRenderContext to capture the context of the display window.
[0035] Call the cDisplay interface and pass the image RenderTexture rendering logic into the cDisplay interface to implement OpenGL ES video rendering.
[0036] In other words, according to the rendering method 100 of cross-platform calling ...
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