Game character movement control method and device
A technology for game characters and control methods, which is applied in the field of control methods and devices for game character movement, can solve problems such as misoperation, and achieve the effect of simple operation
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Embodiment 1
[0057] Such as figure 1 and 2 As shown, a control method for the movement of a game character includes the following steps:
[0058] S1, the pressure detection step, detect whether the game interface area on the touch screen has pressure applied, if so, record the initial position of the applied pressure, and compare the size relationship between the pressure and the pressure threshold; if the pressure is less than the pressure threshold, Then step S2 is executed, and if the pressure is greater than the pressure threshold, step S3 is executed.
[0059] In this embodiment, the game runs on an electronic device with a pressure-sensitive touch screen, and the pressure-sensitive touch screen can receive and record different pressure values of players on the game interface. Suppose it is detected that from the first moment t1, a certain position p0 of the game interface (that is, the initial position where pressure is applied on the game interface) is exerted with pressure f, s...
Embodiment 2
[0069] Such as image 3 and 4 Shown, the control method of the game character movement of a kind of embodiment, comprises the following steps:
[0070] S1, the pressure detection step, detect whether there is a touch screen operation in the game interface area on the touch screen, if so, record the displacement s of the touch screen operation from the initial position to the current position, and from the initial moment to the current position The duration of time t.
[0071] In this embodiment, the game runs on an electronic device with a touch screen, and the touch screen can detect whether the player exerts pressure on the game interface. For example Figure 4 As shown, the player starts to apply the touch screen operation from the P0 position of the game interface at the start time t0, and the duration from the start time t0 is t, and the touch screen operation moves from the P0 position to the current position of the touch position within the time length t P1, the dis...
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