A game skill real-time debugging method, device, device and system

A debugging method and skill technology, applied in the field of game development, can solve problems such as difficult debugging and untimely preview effect, achieve real-time update, good scalability and portability, and improve debugging ability

Active Publication Date: 2021-08-17
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The disadvantage is that it is difficult to debug and the preview effect is not timely

Method used

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  • A game skill real-time debugging method, device, device and system
  • A game skill real-time debugging method, device, device and system
  • A game skill real-time debugging method, device, device and system

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Embodiment Construction

[0042] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0043] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrate...

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Abstract

The invention discloses a game skill real-time debugging method, device, device and system. The method includes establishing a communication connection with a game engine editor; generating a skill state information request, and sending the skill state information request to the A game engine editor; acquiring skill state data from the game engine editor, parsing the skill state data into a collection of visual elements, and rendering the visual elements; in response to a skill update instruction, acquiring the visual elements The editing result of the game engine is used to generate skill update data according to the editing result; and the skill update data is transmitted to the game engine editor so that the game engine editor can update skills in real time. The invention makes up for the deficiencies in debugging of the external skill editor of the game engine, and meanwhile, it has good expansibility and portability.

Description

technical field [0001] The present invention relates to the field of game research and development, in particular to a method, device, device and system for real-time debugging of game skills. Background technique [0002] In game development, game character skills are an essential part. Role skills refer to the experience and abilities that individuals have that can play roles effectively and convincingly, such as stun skills. During the development process, in order to develop character skills conveniently and quickly, an auxiliary tool is usually developed to edit and debug skills, which is called "skill editor", which is a visual tool for editing and configuring character skills in the game. The skill editor can be developed based on the game engine, called "built-in skill editor"; it can also be developed completely independent of the game engine, called "external skill editor". [0003] In the development of the game skill system, compared with the built-in skill edit...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60A63F13/67A63F13/69A63F13/55
Inventor 邱镇龙董根
Owner TENCENT TECH (SHENZHEN) CO LTD
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