Camera shake simulation method and device in game and storage medium
A technology of camera shake, simulation method, applied in the field of information processing, which can solve problems such as appearing outside the camera screen
Active Publication Date: 2019-09-03
NETEASE (HANGZHOU) NETWORK CO LTD
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Problems solved by technology
However, this related technology will cause the object that the camera wants to focus on to appear outside the camera screen with a high probability
Method used
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example 1
[0052] Example 1, set tP to be the moment when the camera in the pitch direction starts to shake, and now calculate the camera shake amplitude DP in the pitch direction, there are:
[0053] DP=Func(tP+D*F)
example 2
[0054] Example 2, set tY to be the moment when the camera in the yaw direction starts to shake, and now calculate the camera shake amplitude DY in the yaw direction, there are:
[0055] DY=Func(tY+D*F)
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The embodiment of the invention provides a camera shake simulation method and device in a game and a storage medium. The method comprises the steps that a focus position of a camera is determined, wherein a focused object is at the focus position; and a camera shake amplitude is determined according to the focus position. Since the focused object is at the focus position of the camera, the camerashake simulation method and device in the game and the storage medium can ensure that the object that the camera wants to focus appears in a camera screen to enhance the game experience of players.
Description
technical field [0001] Embodiments of the present invention relate to information processing technologies, and in particular, to a method, device, and storage medium for simulating camera shake in games. Background technique [0002] In online games, it is often necessary to shake the camera to simulate the realism of the picture. For example, simulating the feeling of running with a handheld camera, simulating the slight slow jitter caused by human breathing in a sniper rifle shot, and so on. [0003] To achieve the above effects, the related art simulates camera shake by randomly adjusting the position of the camera within a range. Specifically, the position of the camera in the previous frame is represented by adding a random direction and a fixed-length vector to represent the position of the camera in the current frame. However, this related technology will cause the object that the camera wants to focus on to appear outside the camera screen with a high probability. ...
Claims
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IPC IPC(8): A63F13/525A63F13/5258
CPCA63F13/525A63F13/5258
Inventor 曾鵾程
Owner NETEASE (HANGZHOU) NETWORK CO LTD



