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Virtual object display method and device in virtual environment, terminal and storage medium

A virtual object and virtual environment technology, applied in sports accessories, indoor games, video games, etc., can solve the problems of occupying terminals and servers, decentralization, and multi-processing resources, and achieve the goals of shortening time, improving resistance, and reducing occupancy requirements Effect

Active Publication Date: 2019-10-18
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the position selection method provided by the above-mentioned related technologies will cause the virtual objects participating in the game to be very scattered in the virtual environment, and the early users of the game need to spend a long time looking for the enemy virtual objects to fight, resulting in The entire game match takes too long, resulting in each game match requiring more processing resources on the terminal and server

Method used

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  • Virtual object display method and device in virtual environment, terminal and storage medium
  • Virtual object display method and device in virtual environment, terminal and storage medium
  • Virtual object display method and device in virtual environment, terminal and storage medium

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Embodiment Construction

[0030] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0031] First, a brief introduction to the nouns involved in the embodiments of this application:

[0032] Tactical competitive game: it is a game in which virtual objects are placed in a virtual environment and a series of escape rules are provided. After the user formulates an escape strategy according to the escape rules, the user controls the virtual objects in the game to achieve escape.

[0033] Wherein, the virtual environment is a scene displayed (or provided) when a client of an application program (such as a game application program) runs on a terminal, and the virtual environment refers to a scene created for virtual objects to perform activities (such as a game competition), For example, it can be a virtual house, a vi...

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PUM

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Abstract

The invention discloses a virtual object display method and a virtual object display device in the virtual environment, a terminal and a storage medium. The method comprises the following steps: at the initial position selecting stage during game playing, displaying an initial position selecting interface, wherein the initial position selecting interface comprises m initial positions selected frompreset n initial positions; receiving a selecting instruction corresponding to a target selecting position in the m initial positions, wherein the selecting instruction is used for indicating that the initial position of a first virtual object participating in game playing is determined as the target initial position; and displaying the virtual environment, and displaying the first virtual objectat the target initial position of the virtual environment. All the virtual objects participating in game playing only can start game playing at initial positions with the limited quantity, at the earlier stage of game playing, the distribution of the virtual objects is more concentrated, so that the game playing time can be shortened, and then the occupying demand for processing resources of theterminal and the server by game playing is reduced.

Description

technical field [0001] The embodiments of the present application relate to the field of computer and Internet technologies, and in particular to a method, device, terminal and storage medium for displaying virtual objects in a virtual environment. Background technique [0002] A tactical competitive game is a game that places virtual objects in a virtual environment and provides a series of escape rules. After the user formulates an escape strategy according to the escape rules, the user controls the virtual objects in the game to achieve escape. Usually, the tactical competitive game The result is determined according to the escape result of the virtual object, that is, when the virtual object escapes successfully, the game result is victory. [0003] In related technologies, the initial position of the virtual object controlled by the user in the virtual environment is selected and determined in the following way: the flying body carries each virtual object participating ...

Claims

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Application Information

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IPC IPC(8): A63F13/48
CPCA63F13/48A63F2300/636
Inventor 程佳珺
Owner TENCENT TECH (SHENZHEN) CO LTD
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