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Live broadcast interaction method and device, electronic equipment and readable storage medium

An interactive game and client-side technology, applied in the field of image processing, can solve the problems of low audience willingness to participate, poor interactive effect, and lack of interactive immersion

Active Publication Date: 2019-12-06
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing interactive methods have single form, high degree of convergence, lack of interactive immersion, and low audience willingness to participate, which leads to poor interactive effects and inability to make full use of live broadcast resources, network resources, etc.

Method used

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  • Live broadcast interaction method and device, electronic equipment and readable storage medium
  • Live broadcast interaction method and device, electronic equipment and readable storage medium
  • Live broadcast interaction method and device, electronic equipment and readable storage medium

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Embodiment Construction

[0076] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the technical solutions in the embodiments of the present application The drawings are only for the purpose of illustration and description, and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented in accordance with some embodiments of the application. It should be understood that the operations of the flowcharts may be performed out of order, and steps that do not have a logical context may be performed in reverse order or simultaneously. In additio...

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PUM

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Abstract

The invention relates to the technical field of image processing, in particular to a live broadcast interaction method and device, electronic equipment and a readable storage medium. According to theinteractive game selected by the first client, the first live-action data of the scene where the first user is located and the second live-action data of the scene where the second user is located, afirst virtual prop corresponding to a first feature object in a scene where a first user is located and a second virtual prop corresponding to a second feature object in a scene where a second user islocated can be generated; according to the behavior data of operating the first feature object by the first user and the behavior data of operating the second feature object by the second user, the first client and the second client are controlled to present a virtual game scene matched with the interactive game, and a first interactive behavior corresponding to the first virtual prop and a second interactive behavior corresponding to the second virtual prop are presented in the virtual game scene. By adopting the interaction mode, the live broadcast interaction effect can be improved, and the utilization efficiency of live broadcast resources is improved.

Description

technical field [0001] The present application relates to the technical field of image processing, and in particular to a live interactive method, device, electronic equipment and readable storage medium. Background technique [0002] Today, with the maturity of network technology, online interactive live broadcast is gradually being understood by people. Online interactive live broadcast usually refers to online live broadcast with interactive content, which has gone through the process from early text interaction to voice interaction, and then from voice interaction to video interaction. [0003] At present, the interaction methods between viewers and anchors can be roughly divided into barrage interaction methods, audience gift interaction methods, and anchor completion interactive methods. However, the existing interactive methods have a single form, high degree of convergence, lack of interactive immersion, and low audience willingness to participate, which leads to po...

Claims

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Application Information

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IPC IPC(8): H04N21/2187H04N21/4788H04N21/478H04N21/435A63F13/60A63F13/52
CPCH04N21/2187H04N21/4788H04N21/4781H04N21/435A63F13/60A63F13/52
Inventor 庄宇轩陈泽宇
Owner NETEASE (HANGZHOU) NETWORK CO LTD