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Method and device for operating game

A technology for games and game scenes, applied in the computer field, can solve the problems of unable to select player targets and increase the complexity of game operations.

Active Publication Date: 2020-02-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, it is necessary to control the direction to determine the attack target while performing the click operation, which will greatly increase the operational complexity of the game, and it is often impossible to select the player's ideal target in the cumbersome operation

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  • Method and device for operating game
  • Method and device for operating game
  • Method and device for operating game

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Embodiment Construction

[0061] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0062] In some mobile attack games, players need to simultaneously control the virtual enemy to move and perform virtual actions on the target virtual enemy. Most of the current mobile attack games require players to pre-lock the target virtual enemy to achieve mobile shooting. The following Combined with a specific implementation method, the mobi...

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Abstract

The embodiment of the invention provides a method and device for operating a game. The method comprises the following steps of determining a current movement direction of a virtual object in a game scene, determining a first detection range according to the current movement direction and a preset angle, and judging whether a virtual enemy is existent in the first detection range or not; if the virtual enemy is existent in the first detection range, serving the virtual enemy in the first detection range as an attack target; if the virtual enemy is inexistent, judging whether a dragging operation for a virtual rocking bar is existent at present or not; if the dragging operation for the virtual rocking bar is existent, determining that the attack target is inexistent; if the dragging operation for the virtual rocking bar is inexistent, serving a circular region with the virtual object as the center and the first preset length as the semi-diameter as a second detection range; determining whether the virtual enemy is existent in the second detection range or not; if the virtual enemy is inexistent, determining that the attack target is inexistent; and if the virtual enemy is existent, serving the virtual enemy in the second detection range as the attack target. And the operation complexity of the game can be reduced.

Description

technical field [0001] The embodiments of the present invention relate to computer technology, and in particular to a method and device for game operation. Background technique [0002] In some mobile attack games, the player needs to control the virtual object to attack the attack target while controlling the virtual object to move. Among them, the selection of the attack target is particularly important. [0003] At present, most of the existing mobile attack operations are for the player to pre-select the attack target and set the attack target to a locked state, so that the player does not need to consider the direction of the current behavior and action, and only needs to perform a simple click operation. Yes, for games that do not support target locking, players usually need to select an attack target while performing operations to control the movement of game characters. . [0004] However, it is necessary to control the direction to determine the attack target whil...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/426A63F13/56
CPCA63F13/426A63F13/56
Inventor 黎泽锐王鹏
Owner NETEASE (HANGZHOU) NETWORK CO LTD