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A method and system for packaging game resources

A resource and game technology, applied in the field of computer games, can solve the problems of unused resources, lower frame rate, and virtual memory, and achieve the effect of reasonable packaging, reducing memory usage, and improving game experience.

Active Publication Date: 2022-03-18
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The AB package typed out according to one or more of the above combinations, since the unit loaded by unity is the AB package, if the subpackage is unreasonable, the resources loaded in the memory will not be used, resulting in waste and making The memory is too high, and it may also cause frequent loading and unloading of AB packages based on memory limitations, which will reduce the frame rate and reduce the player experience

Method used

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  • A method and system for packaging game resources
  • A method and system for packaging game resources
  • A method and system for packaging game resources

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Embodiment Construction

[0024] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0025] It should be understood that although the terms first, second, third etc. may be used in this disclosure to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish units of the same type from one another. For example, a first element could be termed a second element, and similarly, a second element could also be termed a first element, without departing from the scope of the present disclosure. The use of any and all examples, or exemplary language ("such as," "such as," etc.) provided herein is intended merely to better illuminate embodiments of the invention and does not pose a limitation on the scope of the invention unless otherw...

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PUM

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Abstract

The invention discloses a game resource packaging method and system, which relate to the technical field of computer games and are used to implement: by injecting a monitoring program into the game resources, uploading the calling information of each resource in the game each time it is running, and according to the resource calling time length and the priority of the corresponding scene to generate packaging rules and repackage game resources according to the rules. The beneficial effects of the present invention are: based on a large amount of user data, resource utilization analysis is performed, the packaging of resource packages is more reasonable, more in line with the user's usage habits, the number of resources loaded in the memory is reduced, the memory usage is reduced, and the game experience is improved.

Description

technical field [0001] The invention relates to the technical field of computer games, in particular to a game resource packaging method and system. Background technique [0002] When the current Unity engine prints the AB (that is, asset bundle) package, there are generally the following options: [0003] 1. Subcontract according to resource dependencies; [0004] 2. Subcontract according to the resource folder; [0005] 3. Subcontract according to resource type. [0006] The AB package typed out according to one or more of the above combinations, since the unit loaded by unity is the AB package, if the subpackage is unreasonable, the resources loaded in the memory will not be used, resulting in waste and making Insufficiently high memory may also cause frequent loading and unloading of AB packages based on memory limitations, which will reduce the frame rate and reduce the player experience. Contents of the invention [0007] In order to solve at least one of the tec...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L67/06H04L67/131G06K9/62
CPCH04L67/06H04L67/131G06F18/23
Inventor 孙亚文张鹏飞张经生刘马良
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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