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Method and device for processing virtual model in game

A technology of virtual model and processing method, applied in the field of virtual model processing in games, can solve the problems of cumbersome operation and the inability of users to freely specify

Inactive Publication Date: 2020-05-19
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] The main purpose of this application is to provide a method and device for processing virtual models in games to solve the technical problems in the related art that users cannot freely specify the position of decals and edit by simulating physical buttons, resulting in cumbersome operations

Method used

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  • Method and device for processing virtual model in game
  • Method and device for processing virtual model in game

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Embodiment Construction

[0044] It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The present application will be described in detail below with reference to the accompanying drawings and embodiments.

[0045] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0046] It should be noted that the terms "first" and "second...

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Abstract

The applicationdiscloses a method and device for processing a virtual model in a game. According to themethod, a graphical user interface is provided by a terminal, wherein the graphical user interface at least comprises a virtual model. The method comprises the steps: determining a collision body that correspondsto the virtual model is determined and is a triangular mesh collision body corresponding to vertex data of the virtual model; in response to collision between a preset ray and the collision body, determining a target position of a to-be-rendered pattern according to an intersection point of the collision; converting the target position into a model mapping coordinate; and rendering the to-be-rendered pattern to the virtual model according to the model mapping coordinates. According to the application, technical problems that a user cannot freely specify the applique position and the operation is tedious due to the fact that editing is carried out by simulating a physical key in related technologies are solved, and an interaction effect of what you see is what you get is achieved.

Description

technical field [0001] The present application relates to the technical field of game model decal rendering, in particular, to a method and device for processing virtual models in games. Background technique [0002] Player-defined content in games is always an effective way to increase richness, playability and user stickiness. Model decals are a common appearance customization method, especially in racing games. Currently, most of the racing games with this gameplay are stand-alone and client games on consoles and PC platforms. Gamepads, keyboards and mice can be used to have complex and precise operation methods, while mobile games can use touch screens to achieve simpler, Freedom ensures precise operation at the same time, enhancing the player's sense of substitution and the playability of the gameplay itself. [0003] At present, most of the interaction schemes for custom editing of decals are realized based on the following two points: 1. Partitioning according to the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/63G06T19/20
CPCA63F13/63G06T19/20G06T2210/21
Inventor 陈维立
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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