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Virtual prop acquisition method and device, storage medium and electronic device

An acquisition method and a technology of props, applied in the computer field, can solve the problems that players are difficult to predict the acquisition of weapons, no solution is proposed, and the location of weapons is uncertain.

Pending Publication Date: 2020-05-19
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In practice, it is found that due to the great uncertainty of the location where the weapon is generated, it is difficult for the player to predict where to go to obtain the weapon, which leads the player to traverse various locations on the map in order to obtain the weapon
It can be seen that the current method of obtaining weapons in shooting games has the problem of high operational complexity
[0004] For the above problems, no effective solution has been proposed

Method used

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  • Virtual prop acquisition method and device, storage medium and electronic device
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  • Virtual prop acquisition method and device, storage medium and electronic device

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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a virtual prop acquisition method and device, a storage medium and an electronic device. The method comprises the steps that: under the condition that a shooting task is operated, a shooting result of shooting fighting of a first virtual character and a second virtual character is obtained, wherein the second virtual character is a non-control character in a target area; under the condition that the shooting result shows that the first virtual character shoots the second virtual character, a virtual prop is displayed in an area matching the position of the second virtual character, wherein the prop grade of the virtual prop is higher than the prop grade of the virtual prop in anon-target area; and under the condition that the distance between the first virtual character and the virtual prop is smaller than a first distance, the virtual prop is added to a prop storage space corresponding to the first virtual character. According to the invention, the operation complexity of obtaining the virtual prop can be reduced.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a virtual prop acquisition method, device, storage medium and electronic device. Background technique [0002] Currently, in mobile shooting game applications, the way players obtain weapons usually relies on random generation by the system. For example, the system can randomly select some locations on the map to generate weapons, and players can obtain weapons when they arrive at these locations. [0003] In practice, it is found that due to the great uncertainty of the location where the weapon is generated, it is difficult for the player to predict where to go to obtain the weapon, which leads the player to traverse various locations on the map in order to obtain the weapon. It can be seen that the current method of obtaining weapons in shooting games has the problem of high operational complexity. [0004] For the above problems, no effective solution has been proposed yet. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/837A63F13/55
CPCA63F13/837A63F13/55A63F2300/5553A63F2300/64A63F2300/65A63F2300/8076A63F13/69A63F13/56
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD