Experiential virtual game role generation method and device and mobile terminal
A technology of game characters and mobile terminals, applied in the field of virtual games, which can solve problems such as game account differences, borrowing or leasing others, and troublesome operations, so as to achieve the effect of convenient operation of game experience, guarantee of orientation, and improvement of enthusiasm
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Embodiment 1
[0030] Specifically include the following steps:
[0031] S1. In response to a request for generating a virtual game character, obtain a game character data that the player already has, and the game character data includes at least character equipment and character level;
[0032] Specifically, in this embodiment, one mobile terminal corresponds to only one game character (game account), so as to avoid the problem of confusion of acquired game character data.
[0033] S2. Preset experience restrictions, and optimize experience data based on existing game character data and experience restrictions, and then construct a virtual game character based on the experience data, and the virtual game character is a tourist role;
[0034] In this step, the preferred way of experience data is: to obtain the growth rules of the game character; to predict and generate the growth data based on the existing game character data and growth rules; to filter out the corresponding data from the gr...
Embodiment approach 1
[0041] Embodiment 1: Set the full-level game character as the experience limit, that is, when optimizing the experience data, use the data corresponding to the full-level game character as the experience data, and build a full-level virtual game character based on the experience data; in summary, that is Based on the existing game character at level 10, the virtual game character constructed is a level 30 game character, and the character equipment of the virtual game character is still a / b / c, but the character equipment a / b / c The corresponding performance increases with the growth of the character level to adapt to the growth rules of the game character; in this embodiment, the experience limit is preset and cannot be changed;
Embodiment approach 2
[0042] Embodiment 2: Set any level higher than the existing game character level as the experience limit, that is, the game character corresponding to any level greater than 10 can be used as a virtual game character, and its construction principle is the same as that of Embodiment 1, but The advantage of this embodiment is that the virtual game characters can be customized and limited based on the needs of the players, so as to form different levels of experience.
[0043] In addition, in this embodiment, the virtual game role also includes a default role: specifically, if the player’s existing game role data is not obtained, the game is loaded and executed based on the default role; based on this, players who have not been in contact with the current game can experience Form a certain understanding of the game in this way, and then increase the player's interest in the game.
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