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Frame animation generation method, device and equipment and storage medium

An animation and frame rate technology, which is applied in the field of computer graphics, can solve problems such as playback freezes, animations that cannot be played normally, and low user experience, so as to improve user experience and save memory.

Pending Publication Date: 2020-12-04
HUMAN HORIZONS (SHANGHAI) CLOUD COMPUTING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Usually, the native frame animation on the playback platform can support the playback of small-memory pictures. Because large-memory pictures will take up more memory, memory overflow will occur when playing large-memory pictures, and playback will freeze or fail to play normally. Animation problems, resulting in poor user experience

Method used

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  • Frame animation generation method, device and equipment and storage medium
  • Frame animation generation method, device and equipment and storage medium
  • Frame animation generation method, device and equipment and storage medium

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Embodiment Construction

[0033] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0034] see figure 1 , figure 1 It is a flowchart of a frame animation generation method provided by an embodiment of the present invention, and the frame animation generation method includes:

[0035] S1. Acquiring several frame pictures in response to the frame animation generation instruction;

[0036] S2. Perform image processing operations on the current frame image;

[0037] S3. After processing the current frame picture, calculate the processing time of th...

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PUM

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Abstract

The invention discloses a frame animation generation method, which comprises the steps of obtaining a plurality of frame pictures in response to a frame animation generation instruction; performing picture processing operation on the current frame picture; wherein the picture processing operation comprises the steps of calling an OpenGL interface to draw the current frame picture and rendering thecurrent frame picture by a GPU; after the current frame of picture is processed, calculating the processing time of the next frame; wherein the next frame processing time is interval time for performing picture processing operation on the next frame of picture after the current frame of picture is processed; and performing picture processing operation on the next frame of picture until the picture processing operation on the frame of picture is stopped in response to the loop end instruction. The invention further discloses a frame animation generation device, frame animation generation equipment and a computer readable storage medium. By adopting the embodiment of the invention, the playing platform can support the playing of large-memory pictures, and the user experience is improved.

Description

technical field [0001] The invention relates to the field of computer graphics, in particular to a frame animation generation method, device, equipment and storage medium. Background technique [0002] Frame animation is a common form of animation. Its principle is to decompose animation actions in consecutive frames, that is, to draw different content frame by frame on each frame of the time axis, so that it can be played continuously to form an animation. Frame animation is very flexible and can express almost any content you want to express, and it is similar to the playback mode of a movie, which is very suitable for performing delicate animations. Usually, the native frame animation on the playback platform can support the playback of small-memory pictures. Because large-memory pictures will take up more memory, memory overflow will occur when playing large-memory pictures, and playback will freeze or fail to play normally. Animation problems lead to poor user experien...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00G06T9/00
CPCG06T13/00G06T9/00
Inventor 丁磊吴礼庆张子琦
Owner HUMAN HORIZONS (SHANGHAI) CLOUD COMPUTING TECH CO LTD
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