Learning method and system of intelligent education student terminal

A learning method and technology on the student side, applied in the field of learning methods and systems on the student side of smart education, can solve problems such as no way to record in real time, uneven programming software for children, etc., to solve the inconvenience of interactive course selection areas and solve course selection zone inconvenient effect

Pending Publication Date: 2021-01-22
广州高君科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The current children's programming software is uneven. After children enter the children's programming education, they often have fun and forget what problems they have learned. There is no way to record the problems encountered in the process in real time. This invention uses a smart education student terminal Learn the operating system to record the problems encountered in children's programming in real time and record them to the background database, which can better record the difficulties encountered in children's programming and the completed programming works

Method used

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  • Learning method and system of intelligent education student terminal
  • Learning method and system of intelligent education student terminal

Examples

Experimental program
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Embodiment

[0044] Such as figure 1 As shown, a smart education student terminal learning operation method includes the following steps:

[0045] S1. Determine whether the login user is an authenticated user according to the preset identity authentication rules, if yes, enter step S2, if not, repeat step S1;

[0046] S2. Displaying a course page available for learning, waiting for further selection by the user;

[0047] S3. After receiving the user's selected course information, open the selected course and record the learning process;

[0048] S4. Send learning result feedback information according to the recorded learning process.

[0049] In this embodiment, a retrospective analysis system is used. The retrospective analysis system includes a blockly visual editing tool, which can record the entire process, which is different from video recording. The retrospective analysis system records the entire process. Video record modification requires re-editing or re-shooting For a while, t...

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Abstract

The invention discloses a learning method and system for a smart education student terminal, and the method comprises the following steps: S1, judging whether a login user is an authentication user ornot according to a preset identity authentication rule, entering a step S2 if the login user is the authentication user, or repeating the step S1 if the login user is not the authentication user; S2,displaying a course page for learning, and waiting for further selection of the user; S3, after course selection information of the user is received, opening a selected course and recording a learning process; and S4, sending learning result feedback information according to the recorded learning process. The system comprises an identity authentication module, a course selection module, a learning module, a class recording module and a result feedback module.

Description

technical field [0001] The present invention relates to the field of smart education, in particular to a learning method and system for smart education student terminals. Background technique [0002] Children's programming education is a course that cultivates students' computational thinking and innovative problem-solving abilities through courses such as programming games enlightenment and visual graphics programming. [0003] Generally speaking, programming education for children aged 6-18 is now the most common form of extracurricular training that combines online and offline modes. According to the learning process that is easy before difficult, children's programming teaching can be roughly divided into two categories: one is Scratch or Scratch-like graphical programming teaching, which focuses on cultivating interest and exercising thinking, and is more interesting. Here, you can create your own animations, stories, music and games. The process is actually as simple...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q50/20G06F21/31G06F16/21
CPCG06Q50/205G06F21/31G06F16/21
Inventor 邓放
Owner 广州高君科技有限公司
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