GPU parallel fitting simulation method based on constraint projection
A simulation method and projection technology, applied in image data processing, 3D modeling, instruments, etc., can solve the problem of lack of physical effect simulation in interaction
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[0068] The invention provides a GPU parallel fitting simulation method based on constrained projection, figure 1 It is a schematic diagram of the rendering pipeline and processing flow of the method of the present invention. In the rendering pipeline, including:
[0069] (1) Firstly, in each frame, the information of the newly input human body model and the human body model input in the previous frame is used to construct or update the hierarchical bounding boxes in parallel.
[0070] (2) A complete simulation of the clothing and human body in the previous frame through the rendering pipeline is in a non-collision state, and when the current frame of the clothing has not been physically stepped, a new conflict state will inevitably occur simply because of the movement of the human body, so In the rendering pipeline, the collision conflicts caused by the change of the human body model are dealt with first. In this step, each clothing vertex is collided with the human body mo...
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