GPU parallel fitting simulation method based on constraint projection

A simulation method and projection technology, applied in image data processing, 3D modeling, instruments, etc., can solve the problem of lack of physical effect simulation in interaction

Pending Publication Date: 2021-05-28
NANJING UNIV
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Problems solved by technology

[0012] Purpose of the invention: the present invention mainly aims at the lack of physical effect simulation of the interaction between the clothing and the human body in the current computer-to-3D (three-dimensional) fitting simulation, and provides a GPU parallel fitting simulation method based on constrained projection, comprising the following steps:

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  • GPU parallel fitting simulation method based on constraint projection
  • GPU parallel fitting simulation method based on constraint projection
  • GPU parallel fitting simulation method based on constraint projection

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Embodiment Construction

[0068] The invention provides a GPU parallel fitting simulation method based on constrained projection, figure 1 It is a schematic diagram of the rendering pipeline and processing flow of the method of the present invention. In the rendering pipeline, including:

[0069] (1) Firstly, in each frame, the information of the newly input human body model and the human body model input in the previous frame is used to construct or update the hierarchical bounding boxes in parallel.

[0070] (2) A complete simulation of the clothing and human body in the previous frame through the rendering pipeline is in a non-collision state, and when the current frame of the clothing has not been physically stepped, a new conflict state will inevitably occur simply because of the movement of the human body, so In the rendering pipeline, the collision conflicts caused by the change of the human body model are dealt with first. In this step, each clothing vertex is collided with the human body mo...

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Abstract

The invention provides a GPU (Graphics Processing Unit) parallel fitting simulation method based on constraint projection, which comprises the following steps of: constructing a binary cardinal number tree for a human body model in parallel through a Morton code to form a BVH (Binary Value Hierarchy), and directly traversing the BVH by using a clothing vertex for testing during each collision detection; according to the clothes simulation, a Galerkin multi-grid method is utilized to accelerate a Projective Dynamics method based on speed solution, linear skin coordinates are adopted to carry out degree-of-freedom expansion on clothes vertexes, in local solution of iteration of each frame, various geometric constraint projections are applied to the clothes vertexes, Signorini-Coulomb constraint projections are carried out on the clothes vertexes colliding with a human body, and the clothes vertexes are subjected to the degree-of-freedom expansion on the clothes vertexes, so that the degree-of-freedom expansion of the clothes vertexes is realized. Under the condition that a system matrix in global solution is not changed, simulation control over the collision response and friction physical effect of the clothes in fitting is achieved only through constraint projection in local solution iteration.

Description

technical field [0001] The invention belongs to the field of computer graphics and physical simulation, in particular to a GPU (Graphic Processing Unit, graphics processor) parallel fitting simulation method based on constraint projection. Background technique [0002] Computer simulation of human-clothing interaction in fitting has a wide range of application scenarios, such as virtual fitting, game scenes, VR applications, etc. Human-clothing interaction mainly involves the simulation of clothing and the technical issues of clothing body collision detection and response , the physics-based method to simulate the scene is currently the mainstream method, and the core of this method is to solve the equation of motion under the guidance of Newtonian mechanics. [0003] The current mainstream methods for physical simulation of clothing mainly include the following two categories: [0004] 1. Mechanics-based simulation method: This method directly uses the relevant formula of ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T17/20G06T19/00G06T1/20
CPCG06T1/20G06T17/005G06T17/20G06T19/003G06T2210/21
Inventor 杨若瑜刘科翰
Owner NANJING UNIV
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