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Human animation multiplexing method and system

A humanoid animation and animation technology, applied in the field of humanoid animation multiplexing methods and systems, can solve the problem that it is difficult for users to reuse favorite animations, etc., and achieve the effect of improving the vividness.

Inactive Publication Date: 2021-08-24
SHANGHAI GRAPHIC DIGITAL INFORMATION CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The character model of a scene must be moved, and the whole scene will be more vivid; however, if there is no human figure animation reuse technology, when there is a set of good animations on a character model, there is no animation for another new character model. Animation, it is difficult for users to reuse their favorite animations into new models

Method used

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  • Human animation multiplexing method and system
  • Human animation multiplexing method and system

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Embodiment Construction

[0019] The following description with reference to the accompanying drawings is provided to facilitate a comprehensive understanding of various embodiments of the present application as defined by the claims and their equivalents. These examples include various specific details to facilitate understanding, but these are to be regarded as exemplary only. Accordingly, those of ordinary skill in the art will understand that various changes and modifications of the various embodiments described herein can be made without departing from the scope and spirit of the application. Also, the present application will omit descriptions of well-known functions and constructions in order to briefly and clearly describe the present application.

[0020] The terms and phrases used in the following description and claims are not limited to the bibliographical meanings, but merely to enable a clear and consistent understanding of the application. Accordingly, it will be understood by those ski...

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Abstract

The invention relates to a humanoid animation multiplexing method and system, and relates to the technical field of computer animation. The method comprises the steps of analyzing a skeleton system of a human shape model, including obtaining a father-son relationship of joint nodes; determining an initial skeleton state of the target model; adjusting the skeleton state of the target model to a first posture state; and according to the first posture state, obtaining redirection data of a target model through animation data of a source model. According to the humanoid animation multiplexing method and system, correct redirection processing is carried out on the animation data, a process guiding mode is adopted, the user is guided to complete and achieve the animation multiplexing function between the two models containing the humanoid skeleton, and the vividness degree of a user scene is effectively improved.

Description

technical field [0001] The present application relates to the technical field of computer animation, in particular to a method and system for multiplexing humanoid animation. Background technique [0002] In recent years, with the rapid development of technologies such as virtual reality (Virtual Reality, VR), augmented reality (Augmented Reality, AR), mixed reality (Mixed Reality, MR) and XR (X Reality, X represents an unknown variable), it is possible to Realize different scenarios such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and XR. At present, with the development of science and technology, character animation plays an increasingly important role in many fields such as scene reproduction, film and television production, and medical simulation. Skeletal animation is a kind of character animation. In skeletal animation, the model has a skeleton structure composed of interconnected "bones". The animation is generated for the model by changing t...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 周清会张泓权汤代理
Owner SHANGHAI GRAPHIC DIGITAL INFORMATION CO LTD
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