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Virtual resource management method and device, storage medium and electronic equipment

A virtual resource management and virtual resource technology, applied in the field of virtual resource management device, virtual resource management method, computer-readable storage medium and electronic equipment, can solve the problems of low search efficiency, redundant collection function of game engine, etc. , to achieve high search efficiency, avoid redundant collection problems, and fast search effects

Pending Publication Date: 2021-09-03
GUANGZHOU BOGUAN TELECOMM TECH LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present disclosure is to provide a virtual resource management method, a virtual resource management device, a computer-readable storage medium, and an electronic device, so as to overcome, at least to a certain extent, the collection redundancy of the collection function of the game engine caused by the limitations of related technologies. In addition, the problem of low search efficiency

Method used

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  • Virtual resource management method and device, storage medium and electronic equipment
  • Virtual resource management method and device, storage medium and electronic equipment
  • Virtual resource management method and device, storage medium and electronic equipment

Examples

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Embodiment Construction

[0051] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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Abstract

The invention provides a virtual resource management method and device, a storage medium and electronic equipment, and relates to the technical field of computers. According to the method, a game engine is run through terminal equipment, a user interface of the game engine is provided, and the user interface comprises a plurality of virtual resources. The method comprises the following steps: in response to a trigger operation on a collection control associated with a first target virtual resource, storing a resource unique identifier of the first target virtual resource into a virtual resource collection list; determining whether the second target virtual resource is collected or not according to the unique resource identifier of the second target virtual resource; and if the second target virtual resource is not collected, storing the unique resource identifier of the second target virtual resource in the virtual resource collection list. According to the method and device, the virtual resources in the game engine can be directly collected, and compared with folder-level collection in the game engine, the collection granularity is finer.

Description

technical field [0001] The present disclosure relates to the field of computer technology, and in particular, to a virtual resource management method, a virtual resource management device, a computer-readable storage medium, and electronic equipment. Background technique [0002] With the development of network technology, in order to meet the needs of users, it is necessary to continuously develop and improve the functions of the software. Taking a game engine as an example, the game engine refers to the core components of some well-written editable computer game systems or some interactive real-time graphics applications. These systems provide game designers with various tools needed to write games. The purpose is to allow game designers to easily and quickly make game programs without starting from scratch. [0003] For the existing collection function of the game engine, it is generally to collect folders. The folders in the collection may contain content that is not of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/455A63F13/77A63F13/35
CPCG06F9/45558A63F13/77A63F13/35
Inventor 张竞豪骆归
Owner GUANGZHOU BOGUAN TELECOMM TECH LTD