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Method and device for scattering virtual objects in AR scene

A technology of virtual objects and scenes, which is applied in the field of virtual objects in scattered AR scenes, and can solve problems such as overlap and occlusion of listing cards, high listing density, and impact on user experience

Active Publication Date: 2021-09-14
KE COM (BEIJING) TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the existing AR (Augmented Reality, Augmented Reality) house hunting scene, due to the high density of houses, the house cards overlap and block each other, making it difficult for users to see all the information on the house cards, which seriously affects the user experience

Method used

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  • Method and device for scattering virtual objects in AR scene
  • Method and device for scattering virtual objects in AR scene
  • Method and device for scattering virtual objects in AR scene

Examples

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Embodiment Construction

[0032] The specific implementations of the embodiments of the present invention will be described in detail below with reference to the accompanying drawings. It should be understood that the specific implementation manners described herein are only used to illustrate and explain the embodiments of the present invention, and are not used to limit the embodiments of the present invention.

[0033] An aspect of the embodiments of the present invention provides a method for breaking up virtual objects in an AR scene. Wherein, the technical solutions provided by the embodiments of the present invention can be applied to application scenarios in the northern hemisphere of the earth.

[0034] figure 1 This is a flowchart of a method for breaking up virtual objects in an AR scene provided by an embodiment of the present invention. like figure 1 As shown, the method includes the following.

[0035] In step S10, the first position coordinates of the user viewing the AR scene are ac...

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PUM

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Abstract

The embodiment of the invention provides a method and device for scattering a virtual object in an AR scene, and belongs to the field of augmented reality. The method comprises the following steps: acquiring a first position coordinate of a user watching an AR scene; obtaining second position coordinates of the virtual object, wherein the second position coordinates are position coordinates of an object in the real world corresponding to the AR scene represented by the virtual object, and the virtual object is used for presenting information about the object; according to the first position coordinate and the second position coordinate, distributing the virtual object to one of a plurality of preset areas, and obtaining the plurality of preset areas by taking the user as a center and dividing an azimuth plane where the user is located into a preset number of areas; and in at least one of the plurality of preset areas, setting the height from the center of the virtual object to the ground according to the linear distance from the object to the user in the real world so as to scatter the virtual object. Therefore, the virtual object is scattered.

Description

technical field [0001] The present invention relates to the field of augmented reality, in particular to a method and device for breaking up virtual objects in an AR scene. Background technique [0002] In the existing AR (Augmented Reality, Augmented Reality) housing search scenario, due to the high density of housing listings, the housing listing cards overlap and block each other, making it difficult for users to see all the information on the listing cards, which seriously affects the user experience. SUMMARY OF THE INVENTION [0003] The purpose of the embodiments of the present invention is to provide a method and apparatus for breaking up virtual objects in an AR scene, which can solve or at least partially solve the above problems. [0004] In order to achieve the above object, an aspect of the embodiments of the present invention provides a method for breaking up virtual objects in an AR scene, the method comprising: acquiring first position coordinates of a user ...

Claims

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Application Information

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IPC IPC(8): G06T7/70
CPCG06T7/70G06T2207/10012
Inventor 张晓珊
Owner KE COM (BEIJING) TECHNOLOGY CO LTD
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