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Chess game recognition method and device, equipment and storage medium

A recognition method and chess game technology, applied in the field of computer vision, can solve problems such as high complexity, inability to flexibly design the mechanical structure of a chess-playing robot, and poor generalization.

Pending Publication Date: 2021-12-17
SHENZHEN SENSETIME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the existing chess piece identification and positioning methods are all for processing the pictures taken by the camera perpendicular to the plane of the chessboard, which greatly limits the selection of the installation position of the camera, so that the mechanical structure of the whole chess-playing robot cannot be flexibly designed.
On the one hand, most of the existing methods use traditional image processing methods, which are high in complexity, poor in generalization and low in accuracy, and cannot meet actual needs; on the other hand, target detection algorithms based on deep learning can only obtain image The detection frame is a rectangular frame, and the imaging of the chess pieces on the image plane with an oblique angle is not a standard circle, so it is impossible to directly use the results of the target detection algorithm to accurately locate the center of the chess pieces

Method used

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Embodiment Construction

[0042] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The following examples are used to illustrate the present application, but not to limit the scope of the present application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0043] In the following description, references to "some embodiments" describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or a different subset of all possible embodiments,...

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Abstract

The embodiment of the invention discloses a chess game recognition method and device, equipment and a storage medium. The method comprises the steps of determining a first group of pixel coordinates of each corner point on a to-be-processed chessboard image; based on the first group of pixel coordinates of each corner point, determining a second group of pixel coordinates of each corner point on each corresponding point on a chess piece plane, wherein the chess piece plane is determined based on the surface of at least one chess piece on the chessboard image; performing perspective transformation on the chessboard image based on the first group of pixel coordinates of each angular point and the second group of pixel coordinates of each corresponding point to obtain two corresponding view angle correction images, wherein the two view angle correction graphs are respectively used for representing the actual positions of the upper and lower surfaces of the chess pieces in the chessboard image; and determining an identification result of the chessboard image based on the two view angle correction graphs.

Description

technical field [0001] This application relates to the field of computer vision, and involves but is not limited to chess game recognition methods, devices, equipment, and storage media. Background technique [0002] Vision-based chess game recognition is an important part of chess robot software, and its core work is to accurately classify and coordinate the chess pieces on the chessboard. [0003] However, the existing chess piece identification and positioning methods are all for processing the pictures taken by the camera perpendicular to the plane of the chessboard, which greatly limits the selection of the installation position of the camera, so that the mechanical structure of the whole chess-playing robot cannot be flexibly designed. On the one hand, most of the existing methods use traditional image processing methods, which have high complexity, poor generalization and low accuracy, which cannot meet the actual needs; on the other hand, target detection algorithms ...

Claims

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Application Information

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IPC IPC(8): G06K9/00G06T7/70G06T5/00
CPCG06T7/70G06T2207/10004G06T5/80
Inventor 李若岱杨阳葛学人李晟晔马堃
Owner SHENZHEN SENSETIME TECH CO LTD
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