Method for performing shader occupancy for small primitives
A technology of shaders and primitives, applied in the processing of 3D images, details related to image processing hardware, instruments, etc., can solve problems such as loss
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[0025] Reference will now be made in detail to the embodiments disclosed herein, examples of which are illustrated in the accompanying drawings. In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the inventive concept. It is understood, however, that one of ordinary skill in the art may practice the inventive concept without these specific details. In other instances, well-known methods, procedures, components, circuits, and networks have not been described in detail so as not to unnecessarily obscure aspects of the embodiments.
[0026] It will be understood that, although the terms first, second, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first pixel could be termed a second pixel, and, similarly, a second pixel could be termed a first pixel, without depa...
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