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Interaction method and device based on virtual object, equipment, medium and program product

A technology of virtual objects and interactive methods, applied in the field of human-computer interaction, can solve problems such as increased computing pressure on the background server and unreal imitation effects of virtual characters, so as to achieve realistic imitation effects and reduce computing pressure

Pending Publication Date: 2022-04-08
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The above scheme can realize the combination of multiple actions of the virtual object in the virtual world, but the efficient combination of multiple actions makes the imitation effect of the virtual character unrealistic, and also increases the computing pressure of the background server

Method used

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  • Interaction method and device based on virtual object, equipment, medium and program product
  • Interaction method and device based on virtual object, equipment, medium and program product
  • Interaction method and device based on virtual object, equipment, medium and program product

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Embodiment Construction

[0036] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0037] The embodiment of the present application provides a technical solution of an interaction method based on a virtual object. Such as figure 1 As shown, a virtual object located in a virtual environment is displayed, and UI controls are displayed on the user interface, for example: a mobile control 10, a prone control 20, a shooting control 30, a running control 50, and a jumping control 40. The mobile control 10 is used to control the virtual For character movement, the prone control 20 is used to control the virtual character to lie prone on the ground, and the shooting control 30 is used to control the virtual character to launch a virtual flying object.

[0038] In response to the running trigger operation, display the ...

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PUM

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Abstract

The invention discloses an interaction method and device based on a virtual object, equipment, a medium and a program product, and belongs to the field of man-machine interaction. The method comprises the following steps: displaying a virtual object in a virtual environment; in response to the running triggering operation, displaying the virtual object in the running state; in response to a jump triggering operation received at a first moment in the running state, displaying a virtual object jumping at a first speed in the running state; and in response to continuously receiving the jump triggering operation within a target time period after the first moment, displaying a virtual object jumping at a second speed, the second speed being smaller than the first speed. According to the method, the running action and the jumping action of the virtual object are compounded, the jumping speed is reduced in the running process of the virtual character, the simulation effect of the virtual character is more real by reducing the implementation effect of the jumping action in the compound action, and meanwhile, the operation pressure of a background server is also reduced.

Description

technical field [0001] The embodiments of the present application relate to the field of human-computer interaction, and in particular to a virtual object-based interaction method, device, device, medium, and program product. Background technique [0002] When the user operates the virtual object to move in the virtual world, he can control various activities of the virtual object in the virtual world by triggering the operation controls displayed in the user interface. [0003] In the related technology, when the virtual object is running in the virtual world, the user can continuously trigger the jumping control to realize the continuous jumping of the virtual object during the running process; You can also aim and shoot while running and jumping. [0004] The above solution can realize the combination of multiple actions of the virtual object in the virtual world, but the efficient combination of multiple actions makes the imitation effect of the virtual character unreal...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/58A63F13/533A63F13/837
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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