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Method for evaluating the result of game, device and program thereof

A technology of result evaluation and games, applied in video games, indoor games, chemical instruments and methods, etc., can solve problems such as difficult to feel the sense of urgency, not provided, and scores cannot be reduced

Active Publication Date: 2005-07-20
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the points obtained cannot be reduced after the game is over, and the points do not change even if they do not participate in the game afterwards, so it is difficult for the player to feel a sense of urgency for the game
In other words, there has not been provided a method that equally drives the desire to fight again in high-skilled and low-skilled players after the game is over

Method used

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  • Method for evaluating the result of game, device and program thereof
  • Method for evaluating the result of game, device and program thereof
  • Method for evaluating the result of game, device and program thereof

Examples

Experimental program
Comparison scheme
Effect test

no. 1 Embodiment approach example

[0082] (1) The structure of the game system of this embodiment example

[0083] FIG. 2 is an explanatory diagram showing the overall configuration of the game system according to the first embodiment. The game system includes: a central server 100, mobile phones 150a, b..., personal computers 160a, b..., and a plurality of game terminal devices 200a, b.... The mobile phone 150, the personal computer 160, and the game terminal device 200 are connected to the center server 100 through a network 300 such as the Internet.

[0084] (1-1) Central server

[0085] The center server 100 stores personal data of each player, and transmits the personal data to request sources in response to a request from the game terminal device 200 . The center server 100 includes the following elements (a) to (e).

[0086] (a) CPU101: According to the control program etc. stored in ROM103 or RAM102, several functions mentioned later are realized.

[0087] (b) RAM 102: Temporarily stores control progr...

no. 2 Embodiment approach example

[0213] The CPU 101 of the center server 100 of the second embodiment further includes a skill point acquisition unit 127 as shown in FIG. 21 . Other configurations are the same as those of the first embodiment. The skill point acquisition unit 127 acquires skill points indicating the proficiency of each player constituting each team in the game from the data storage unit 105 in the center server 100 . Here, if the above-mentioned music game is taken as an example for the skill points, the calculation is performed as follows. First, the music skill value indicating the skill of the player for each music is calculated by multiplying the music level indicating the difficulty of playing each music by the success rate of the player's performance. In addition, for the skill value of the music, for example, the top 30 music pieces for each player are used as skill points for each player.

[0214] Next, the start point allocation unit 113 and the start point allocation unit 115 arra...

no. 3 Embodiment approach example

[0218] In the above-mentioned first and second embodiments, each team obtains an acquisition area according to the game result of each team, but in the third embodiment, each player obtains an acquisition area based on the game result of each player. . That is, one player is placed at the starting point. The start point arranging unit 113 and the start point arranging unit 115 arrange the start point of each player's acquisition area in the display area 10 along the expansion direction. When the skill point acquisition unit 127 acquires the skill points of each player from the data storage unit 105, the start point arrangement / allocation unit 253 may arrange the start points of the acquisition area based on the acquired skill points. For example, when the acquisition area of ​​a player with low skill points is located behind the expansion direction of the acquisition area of ​​a player with high skill points, the starting point of the acquisition area corresponding to the pla...

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Abstract

PROBLEM TO BE SOLVED: To provide a game result evaluation method which can give further pleasure to a player after a game end by utilizing a score acquired by performing the game. ŽSOLUTION: The start points (SA, SB, and SC) of an acquisition area according to the game results of two or more players are arranged for each of the players (PA, PB, PC) along the enlargement direction (refer to an arrow in a drawing) of the acquisition area. And, the proceeding points (MA, MB, and MC) of each acquisition area are calculated according to the game result for each player. The position concern of the calculated arbitrary proceeding point of a 1st acquisition area and the start point of a 2nd acquisition area is judged. When the proceeding point of the 1st acquisition area is located within the 2nd acquisition area, the start point of the 2nd acquisition area is updated to the proceeding point of the 1st acquisition area. Here, the 2nd acquisition area is specified by the start point and the proceeding point after update and is shown to the player. Ž

Description

technical field [0001] The present invention relates to a game result evaluation method for displaying the game results obtained by each player in a predetermined display area based on the game results obtained by a plurality of players. Background technique [0002] Players earn points by playing games, or passing game levels. For example, it is a game in which points are obtained by defeating an enemy or obtaining a predetermined award, or a new level is entered by obtaining a score greater than or equal to a predetermined score. And, enjoy the game by getting higher scores and passing more levels successfully. In the same game, by having a plurality of players participate in a battle, the players may compete with each other for points, or compete with each other for the number of successful checkpoints. In addition, in recent years, by connecting game terminal devices to the network, game players can know their rankings in the whole country or the world based on their s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/33A63F9/00A63F13/10A63F13/45A63F13/52A63F13/54A63F13/79A63F13/798G06F17/00
CPCB09B3/00B09B5/00C12M27/06Y02W30/40B01F27/11251B01F2101/25
Inventor 野崎满裕中野秀泰上野智司石田大树酒井丰和小林拓也三户康资山本贵生
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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