Method for evaluating the result of game, device and program thereof
A technology of result evaluation and games, applied in video games, indoor games, chemical instruments and methods, etc., can solve problems such as difficult to feel the sense of urgency, not provided, and scores cannot be reduced
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
no. 1 Embodiment approach example
[0082] (1) The structure of the game system of this embodiment example
[0083] FIG. 2 is an explanatory diagram showing the overall configuration of the game system according to the first embodiment. The game system includes: a central server 100, mobile phones 150a, b..., personal computers 160a, b..., and a plurality of game terminal devices 200a, b.... The mobile phone 150, the personal computer 160, and the game terminal device 200 are connected to the center server 100 through a network 300 such as the Internet.
[0084] (1-1) Central server
[0085] The center server 100 stores personal data of each player, and transmits the personal data to request sources in response to a request from the game terminal device 200 . The center server 100 includes the following elements (a) to (e).
[0086] (a) CPU101: According to the control program etc. stored in ROM103 or RAM102, several functions mentioned later are realized.
[0087] (b) RAM 102: Temporarily stores control progr...
no. 2 Embodiment approach example
[0213] The CPU 101 of the center server 100 of the second embodiment further includes a skill point acquisition unit 127 as shown in FIG. 21 . Other configurations are the same as those of the first embodiment. The skill point acquisition unit 127 acquires skill points indicating the proficiency of each player constituting each team in the game from the data storage unit 105 in the center server 100 . Here, if the above-mentioned music game is taken as an example for the skill points, the calculation is performed as follows. First, the music skill value indicating the skill of the player for each music is calculated by multiplying the music level indicating the difficulty of playing each music by the success rate of the player's performance. In addition, for the skill value of the music, for example, the top 30 music pieces for each player are used as skill points for each player.
[0214] Next, the start point allocation unit 113 and the start point allocation unit 115 arra...
no. 3 Embodiment approach example
[0218] In the above-mentioned first and second embodiments, each team obtains an acquisition area according to the game result of each team, but in the third embodiment, each player obtains an acquisition area based on the game result of each player. . That is, one player is placed at the starting point. The start point arranging unit 113 and the start point arranging unit 115 arrange the start point of each player's acquisition area in the display area 10 along the expansion direction. When the skill point acquisition unit 127 acquires the skill points of each player from the data storage unit 105, the start point arrangement / allocation unit 253 may arrange the start points of the acquisition area based on the acquired skill points. For example, when the acquisition area of a player with low skill points is located behind the expansion direction of the acquisition area of a player with high skill points, the starting point of the acquisition area corresponding to the pla...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com