Educational board game
a technology for educational games and board games, applied in the field of board games, can solve the problem that none of these games are based on real life situations
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Benefits of technology
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0024] Player #4 has been called to tempt Player #1. Player #4 chooses to tempt Player #1 with Adultery. Now the timer has been set for 15 seconds and Player #1 has to find a scripture reference that mentions the sin of Adultery. Hint: (Matthew 5:27).
[0025] Table 4 illustrates exemplary temptations and scripture references.
4TABLE 4 TEMPTATIONS Temptation Scripture Reference Stealing You should not steal, Exodus 20:15 Killing You should not kill, Exodus 20:13 Covetousness Your should not covet, Exodus 20:17 Hate You should not hate, Leviticus 19:7 Lying You should not lie, Psalms 101:7
[0026] The game board 20 further includes game spaces 22 relating to other real life situations. In particular, Table 5 below identifies other real life events as well as the associated game actions.
5TABLE 5 Additional Real Life Situations Game Space Numbers Situations 134 God heard your cry - you receive $300.00 133 Christian Education - you miss a turn that you may obtain more information about Christ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com