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Educational board game

a technology for educational games and board games, applied in the field of board games, can solve the problem that none of these games are based on real life situations

Inactive Publication Date: 2004-06-24
FOREMAN KATHY MARIE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is an educational board game designed to teach players about religious subject matter based on real life situations. The game includes a game board with multiple game spaces, divided into categories such as prayer and evangelism. The game also includes a deck of prayer cards and a deck of evangelism cards, as well as Bible and spinner. The game can be played by two to seven players and is designed to provide players with real life situations and educate them from a religious standpoint. The game is suitable for players of all ages and can be played in a variety of settings."

Problems solved by technology

However, none of these games are based upon real life situations.

Method used

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Examples

Experimental program
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Embodiment Construction

[0024] Player #4 has been called to tempt Player #1. Player #4 chooses to tempt Player #1 with Adultery. Now the timer has been set for 15 seconds and Player #1 has to find a scripture reference that mentions the sin of Adultery. Hint: (Matthew 5:27).

[0025] Table 4 illustrates exemplary temptations and scripture references.

4TABLE 4 TEMPTATIONS Temptation Scripture Reference Stealing You should not steal, Exodus 20:15 Killing You should not kill, Exodus 20:13 Covetousness Your should not covet, Exodus 20:17 Hate You should not hate, Leviticus 19:7 Lying You should not lie, Psalms 101:7

[0026] The game board 20 further includes game spaces 22 relating to other real life situations. In particular, Table 5 below identifies other real life events as well as the associated game actions.

5TABLE 5 Additional Real Life Situations Game Space Numbers Situations 134 God heard your cry - you receive $300.00 133 Christian Education - you miss a turn that you may obtain more information about Christ...

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Abstract

The present invention relates to a educational board game and in particular to an educational board game which teaches religious subject matter based upon real life situations. The board game includes a game board, a plurality of games pieces, game money, a deck of prayer cards, a deck of evangelism cards, a Bible, a timer and a spindle or dice. The game board is divided into a number of game spaces. The game spaces include three categories of real life situations. Category 1 situations require players landing on those game spaces to draw a prayer card. The prayer cards require one of the other players to pray for the current player. Category 2 game spaces require the player to draw an evangelism card. The evangelism card requires another player to encourage the current player. Category 3 game spaces allow the player to draw either a prayer or an evangelism card. The first player to reach salvation which is the end game space wins. Since all of the games spaces are based on real life situations, players are educated to seek assistance and prayer from other players for different real life situations.

Description

[0001] 1. Field of the Invention[0002] The present invention relates to a board game and more particularly to an educational board game designed to educate players about religious subject matter based upon real life situations.[0003] 2. Description of the Prior Art[0004] Board games are generally known in the art. Examples of such board games are disclosed in U.S. Pat. Nos. 6,488,283; 6,481,714; 6,454,264; 6,454,263. Such board games are known to be either recreational or educational. For example, the Monopoly.RTM. game is a well-known recreational board game. Educational board games are also known. For example, U.S. Pat. No. 6,454,263 discloses a board game which educates players on nutrition. Still other educational board games are known for educating players on religious subject matter. Examples of educational religious board games are disclosed in U.S. Pat. Nos. 5,295,834 and 5,224,862. These games educate players with respect to the Bible. However, none of these games are based...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00
CPCA63F2003/0011A63F3/001
Inventor FOREMAN, KATHY MARIE
Owner FOREMAN KATHY MARIE
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