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Method and apparatus for a game of chance

a technology of chance and apparatus, applied in the field of casino-type games, can solve the problems of unexplainable popularity of many successful games of chance, little opportunity for varying the odds against which the player must play, and the degree of familiarity

Inactive Publication Date: 2005-06-02
SQUITIERI GENE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

There is little opportunity for varying the odds against which the player must play.
If skill level were the only factor in determining a good game of chance, the popularity of many successful games of chance would be unexplainable.
However, another factor affecting a player's decision is the degree of familiarity.
However, the custom-made deck of playing cards results in a reduced familiarity and comfort level for the players to understand their chances in being successful in the game.
In addition, for first time players attempting this game of chance, there is a degree of complication that may cause hesitancy to begin and continue playing this game.
As such, due to the hesitancy and un-familiarity issues, a player likely will be naturally deterred from wagering aggressively in this game.

Method used

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  • Method and apparatus for a game of chance
  • Method and apparatus for a game of chance
  • Method and apparatus for a game of chance

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Embodiment Construction

[0020] Reference will now be made to the exemplary embodiments illustrated in the drawings, and specific language will be used herein to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Alterations and further modifications of the inventive features illustrated herein, and additional applications of the principles of the inventions as illustrated herein, which would occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention.

[0021]FIG. 1 illustrates an embodiment by which a casino-type game of chance 100 can be played in, for example, a casino on a gaming table 102. The gaming table 102 can include a gaming surface 104, a chips holder 106, a card shuffler 108 and a card shoe 110 and any other suitable gaming components common in casino-type games. The gaming surface 104 can include a game layout 120 with various primary wagering ar...

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Abstract

A method and apparatus for conducting a casino-type game of chance that includes placing at least three unexposed cards from a playing card deck on at least three designated areas of a playing surface with one card on each of the at least three designated areas. A player is provided an opportunity to make at least one first wager in at least one of a first wager area and a second wager area. The first wager area identifies card content based on possible wagers for numerical value combinations corresponding to at least two cards to be revealed of the at least three unexposed cards. The second wager area identifies card content dependent upon at least one face card revealed in the at least two cards to be revealed. The at least two cards of the at least three unexposed cards is then revealed and any winning wager of the at least one first wager made by the player is then paid according to the combination of the at least two cards exposed.

Description

FIELD OF THE INVENTION [0001] The present invention relates generally to a casino-type game of chance. More particularly, the present invention relates to a game of chance played on a gaming surface, a gaming machine and / or a computer. BACKGROUND OF THE INVENTION [0002] There are numerous casino betting games which call for players to make bets and win money based on the odds which they overcome to win. Typically, these games focus on a particular device and method. For example, roulette is a game in which a player places a bet on a colored and numbered mark representative of a corresponding mark on a wheel. A ball is rolled which eventually falls into a slot with a mark. If the player has selected the mark in which the ball fell, the player wins. Rating this game by skill level teaches a player that virtually no skill is required. The players must blindly place bets and watch the ball roll. There is little opportunity for varying the odds against which the player must play. There i...

Claims

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Application Information

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IPC IPC(8): A63F3/00G07F17/32
CPCA63F3/00157G07F17/3293G07F17/3288G07F17/32
Inventor SQUITIERI, GENE
Owner SQUITIERI GENE