Application binary interface for multi-pass shaders
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[0026] According to one embodiment of the present invention, an application binary interface includes a descriptor for each pass of a multi-pass shader specifying a binary shader for the pass. The application binary interface also includes one or more parameters for the binary shader of each pass. Further, the application binary interface includes a graphics state of each pass. The graphics state of the first pass is an initial graphics state of a graphics object, and the graphics state of each subsequent pass specifies a change from the graphics state of a previous pass. The parameters link the binary shaders together such that a binary shader of a given pass can use a result generated by a binary shader of a previous pass. The binary shader of each pass is then executed based on the graphics state and the parameters of the pass to render the graphics object.
[0027]FIG. 1 depicts an exemplary computing environment 100 in accordance with one embodiment of the present invention. The ...
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Abstract
Description
Claims
Application Information
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