Program for controlling the movement of group of characters, recorded medium, and game device thereof

a technology recording media, which is applied in the field of program for controlling the movement of a group of characters, recording media, and game devices thereof, and can solve the problems of difficult to grasp the dispersed characters, the dispersion of the character while moving and the non-display of the whole group, and the difficulty of external operation of the group

Inactive Publication Date: 2006-11-02
KOEI CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0013] According to the present invention, the present invention provides the program for controlling the movement of group of characters, a recorded medium, and a game device thereof, which program serves to permit the rear friendly agent group to follow the other front friendly agent group (or the leader including-group) in case the friendly agent group, even if the player is not operating, finds the other front friendly agent group (including the leader-included group that the player is operating), and serves to permit the rear friendly agent group to battle in case the friendly agent group finds the enemy group. Thereby, automatic action is achievable within an appropriate region. For example, in case the leader-including group operated by the player is found, the rear friendly agent group takes actions of following in accordance with the operation and automatically turns aside from behind the enemy group toward the barycenter of the enemy group that is fighting with the leader-including group operated by the player. Accordingly, one can enjoy complex lively movement or fighting of the group by a self-explanatory operation, which is expressed more realistically.

Problems solved by technology

It is suitable to enjoy watching the battle, but is not suitable for the enjoyment of being directly involved in the operation and battle of the group, which is inconvenient.
This is because, due to the lack of the idea of the barycenter, there are the problems of the dispersion of the character while moving and of the non-display of the whole group.
It is also difficult to grasp the dispersed characters on the program process in the course of battle, especially in the confusion of a close fight in the final stage, so that external operation of the group is no longer easy.
Unless the player operates to select either one of the platoons, there is only a movement while maintaining the battle formation, which is an awkward movement that is not realistic.
Also, there causes a problem that once the battle starts, the characters disperse in the confused close fight and it is difficult to manage them as separated groups.
Although there may be an idea to combine the groups after two or more groups are mixed, it is unrealistic that the platoon leader is changed in the course of the battle.

Method used

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  • Program for controlling the movement of group of characters, recorded medium, and game device thereof
  • Program for controlling the movement of group of characters, recorded medium, and game device thereof
  • Program for controlling the movement of group of characters, recorded medium, and game device thereof

Examples

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Embodiment Construction

[0034]FIGS. 1-18 illustrate an embodiment of the present invention.

[0035]FIG. 15 shows a video game device 2 for home usage (hereinafter referred to as “game device”).

[0036] The game device 2 includes a game device main body 4 to which a television monitor 8, with a speaker 6 built therein, and an input device 10 are connected. The game device main body 4 includes a media reading section 14 (see FIG. 18) by which a recorded medium 12, such as CD-ROM and DVD, can be loaded / unloaded. When attaching the recorded media 12 to the media reading section 14, stored game programs or game data are automatically loaded into a memory (RAM) in the main body 4. The television monitor 8 displays, for example, the groups (troops) of the game based on information from the input device 10. By the input device 10, the groups can be moved in the game.

[0037] As shown in FIGS. 16 and 17, a main body 16 of the input device 10, as an operational section, includes many buttons such as: a start button 18 ...

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Abstract

In a program for controlling group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following function to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display function to display the leader-including group and the friendly agent group on a display device.

Description

FIELD OF THE INVENTION [0001] This invention relates to programs for controlling a group of characters, a recorded medium, and a game device thereof, and more particularly to a program for controlling the group of characters, recorded medium, and game device thereof wherein a player can directly operate the group (troop) of the characters in a 3-dimensional virtual space and wherein the movement and the battle of the group are shown with reality. BACKGROUND ART [0002] In video games for home usage, there are some programs wherein the player controls, for moving in the 3-dimensional virtual space, both a leader character and an agent group (such as a troop, party, and platoon) comprising agent characters who follow the leader. [0003] Conventionally, there is disclosed a program for controlling the movement of the character group, wherein each character is moved to a target site at a total acceleration in combination of, for each X-Y-Z component in 3-dimensional virtual space, an acce...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/55A63F13/00A63F13/56
CPCA63F2300/8029A63F13/10A63F13/45G06Q50/10A63F13/795A63F13/56A63F13/822
Inventor TSUDA, JUMPEIKURODA, SOTAROKANO, NAOHITO
Owner KOEI CO LTD
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