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Gaming machine, recording medium recorded simulation program for gaming machine therein

a recording medium and gaming machine technology, applied in the field of gaming machines, can solve the problems of losing the willingness of players to play pachinko, the above-described related art has had a problem, and the player has come to feel a feeling of wrongness, so as to avoid the feeling of wrongness on the effect of the background, enhance the demonstration effect of the gaming machine, and avoid the effect of wrongness

Inactive Publication Date: 2007-01-25
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a gaming machine that can switch between different background images to enhance the visual effects of the game. The machine includes a specific gaming state determining unit, a variable display pattern deciding unit, a variable display unit, a display controlling unit, and a background image storing unit. The invention avoids the sudden change in background image that can make the player feel uncomfortable and allows the player to enjoy the effects of the background image. The invention also provides a recording medium recording a program for the gaming machine. The technical effects of the invention include enhanced visual effects, improved player experience, and increased variety of background images.

Problems solved by technology

However, the above-described related art has had a problem as below.
Therefore, sometimes, the player has come to feel a feeling of wrongness on the effects of the background on the display unit, and has lost a willingness thereof to play pachinko.
As a result, the player cannot enjoy the effects of the back ground even if viewing the same, for example, when the player plays pachinko with such a gaming machine.

Method used

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  • Gaming machine, recording medium recorded simulation program for gaming machine therein
  • Gaming machine, recording medium recorded simulation program for gaming machine therein
  • Gaming machine, recording medium recorded simulation program for gaming machine therein

Examples

Experimental program
Comparison scheme
Effect test

first embodiment

[0060] A description will be made of a configuration of a ball-shooting gaming machine (hereinafter, referred to as a gaming machine) 1 according to a first embodiment while referring to the drawings. FIG. 1 is a perspective view showing the whole of the gaming machine 1 according to the first embodiment. FIG. 2 is an exploded explanatory view showing a state where the respective portions constituting the gaming machine 1 are disassembled.

[0061] As shown in FIGS. 1 and 2, the gaming machine 1 includes an outer frame 80 for fixing the gaming machine 1 to a game island (the game island refers to one block where the gaming machines are installed) provided in a game arcade, and a base door 60 attached to the outer frame 80. On an upper left portion and a lower left portion on a front surface of the outer frame 80, hinge projection portions 80a are provided. On an upper left portion and a lower left portion on a front surface of the base door 60, hinge recess portions 60c are provided. ...

modification example of first embodiment

[0255] (1) In the above-described first embodiment, in the case where the background scroll display is stopped, the background scroll display is topped after the moving speed of the background image in the background scroll image is decelerated. However, without being limited to this, the background scroll display may be stopped suddenly. The information regarding the game may also be information other than the guide menu and the gaming information, for example, a mini game and the like. The mode of the guide menu display may be other modes. With regard to the gaming information, the gaming information may be other than the gaming information shown in the above-described first embodiment.

[0256] (2) In the above-described first embodiment, the background scroll display is stopped in the case where the gaming information is displayed on the liquid crystal display device 4. However, the background scroll display may also be stopped in the case where the variable display of the special...

second embodiment

Modification of Second Embodiment

[0312] (1) In the aforementioned second embodiment, display of the special background image is performed during variable display based on the variable display pattern of “super reach” but not limited to this. Display of the special background image may be performed during variable display based on another variable display pattern.

[0313] (2) In the aforementioned second embodiment, the display of the normal background image is also switched even when the jackpot gaming state is terminated but not limited to this. For example, the display of the normal background image may not be switched even when the jackpot gaming state is terminated.

(3) In the aforementioned second embodiment, the display of the normal background image and special background image are predetermined moving images, but not limited to this, and may be predetermined still images.

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PUM

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Abstract

A gaming machine of the present invention includes: background image storing unit for storing plural types of first background image data for displaying a first background image; effect display controlling unit for, when a specific variable display pattern is decided, allowing variable display unit to perform variable display of identification information based on the specific variable display pattern, and allowing the variable display unit to display a second background image after allowing the variable display unit to display the first background image; background image data selecting unit for selecting any of the plural types of first background image data when a predetermined background image selection condition is established; and background image display control unit for, after the second background image is displayed on the variable display unit, allowing the variable display unit to display the first background image based on the first background image data selected by the background image data selecting unit.

Description

CROSS REFERENCE TO RELATED APPLICATION [0001] This application is based upon the prior Japanese Patent Application No. 2004-025870, filed on Feb. 2, 2004 in the Japanese Patent Office; the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine such as a pachinko gaming machine, and a recording medium recording a simulation program of the gaming machine. [0004] 2. Description of the Related Art [0005] As a gaming machine such as a related pachinko gaming machine (“pachinko” refers to a ball-shooting gaming machine in which iron balls (pachinko balls) are shot, and when the iron balls enter specific holes of a gaming machine erected substantially vertically, balls are paid out), there is one in which, together with a predetermined image, a background image showing a background thereof is displayed on a display unit. In this related gaming machine, when a predet...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F7/02
CPCA63F7/02A63F2009/2476A63F2009/247A63F9/24
Inventor MATSUMOTO, YOSHIO
Owner UNIVERSAL ENTERTAINMENT CORP