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Method and system for controlling game ai which copies input pattern of gamer and playing the game

a game and input pattern technology, applied in the field of method and system for controlling a game artificial intelligence (ai), can solve the problems of losing interest in the game with the game ai, requiring additional efforts and costs, and not receiving a normal game servi

Active Publication Date: 2007-03-08
NHN ENTERTAINMENT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012] The present invention provides a method and system for controlling a game AI, which can execute a game AI in a play pattern so that a play trend of a gamer is reflected in a particular game situation.
[0013] The present invention also provides a method and system for controlling a game AI, which can determine a play pattern of the game AI by considering a gamer's capability level or play style, and also can provide an improved game service, as if a gamer plays a game against a real gamer, even in a game service where the game AI plays a game as a multi-user partner.
[0014] The present invention also provides a method and system for controlling a game AI, which can provide a game service by installing a specialized AI tool, according to a gamer's request, into a gamer terminal, and enabling the installed AI tool to independently provide a game service in the gamer terminal, even when the gamer terminal does not maintain a continuous connection status with an online game server.
[0015] The present invention also provides a method and system for controlling a game AI, which can generate an AI tool by extracting a play pattern of a particular group, such as professional gamers, entertainers, teenage girls, and the like, and packaging the extracted play pattern, and also can provide a game service using a mini game AI which copies an excellent player designated by a gamer by downloading the generated AI tool to the gamer terminal.

Problems solved by technology

Accordingly, when the gamer does not have a suitable game partner, the gamer may not receive a normal game service.
Accordingly, the gamer who progresses a game together with the game AI may easily understand the game AI's play pattern and thus, quickly lose interest in the game with the game AI.
Also, since additional efforts and costs may be required, the game designer may avoid updating the control program and also may not reflect recent play trends of gamers.

Method used

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  • Method and system for controlling game ai which copies input pattern of gamer and playing the game
  • Method and system for controlling game ai which copies input pattern of gamer and playing the game
  • Method and system for controlling game ai which copies input pattern of gamer and playing the game

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Embodiment Construction

[0023] Reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to the like elements throughout. The embodiments are described below in order to explain the present invention by referring to the figures.

[0024] The present invention may be described herein in terms of functional block components and various processing steps. It should be appreciated that such functional blocks may be realized by any number of hardware components configured to perform the specified functions.

[0025] In addition, it should be appreciated that the present invention may be practiced in conjunction with any number of video game platforms and program genres and that the system described herein is merely one exemplary application for the invention.

[0026] Further, as used in this application, the terms “component” and “system” are intended to refer to a computer-related entity, either ...

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PUM

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Abstract

A method and system for controlling a game artificial intelligence (AI), which can provide a lifelike game service as if a gamer plays a game with another real gamer, by enabling a game model which is determined as optimal for a particular game situation from previously played game models or randomly played game models, to play a game AI in an identical game situation. Also, a method and system which can execute the game AI in a pattern where a play trend of the gamer is reflected with respect to a particular game situation.

Description

CROSS-REFERENCE TO RELATED APPLICATION [0001] This application claims the benefit of Korean Patent Application No. 10-2005-0083794, filed on Sep. 8, 2005, in the Korean Intellectual Property Office, the disclosure of which is incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a method and system for controlling a game artificial intelligence (AI), which can provide a lifelike game service as if a gamer plays a game with another real person gamer, by enabling a game model which is determined as optimal for a particular game situation from previously played game models or randomly played game models, to execute a game AI in an identical game situation. [0004] 2. Description of Related Art [0005] Due to developments of wired / wireless communication technologies, various types of online games services are being provided. A gamer who receives various types of online games may readily enjoy a multi-user gam...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/33A63F13/12A63F13/35A63F13/49A63F13/55A63F13/67A63F13/792A63F13/812
CPCA63F13/12A63F2300/50A63F2300/8011A63F2300/64A63F2300/6027A63F13/30G06Q50/10A63F13/57A63F13/79A63F13/77A63F13/67
Inventor YOUM, EUI-JOONCHOI, KEUN WOO
Owner NHN ENTERTAINMENT